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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/system/Qt3DSFileStream.cpp237
2 files changed, 0 insertions, 237 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSFileStream.cpp b/src/Runtime/ogl-runtime/src/system/Qt3DSFileStream.cpp
deleted file mode 100644
index 202e4ae7..00000000
--- a/src/Runtime/ogl-runtime/src/system/Qt3DSFileStream.cpp
+++ /dev/null
@@ -1,237 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "SystemPrefix.h"
-#include "Qt3DSFile.h"
-#include "Qt3DSFileStream.h"
-#include "foundation/Qt3DSLogging.h"
-
-#include <QtCore/qthread.h>
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Constructor
- * @param inFilename the file to open
- * @param inMode the file mode to use
- */
-CFileStream::CFileStream(const CHAR *inFilePath, const CHAR *inMode, BOOL inKeepTrying)
- : m_FileStream(NULL)
- , m_Endian(QT3DS_LITTLE_ENDIAN)
- , m_KeepTrying(inKeepTrying)
-{
- m_TempBuffer.Reserve(sizeof(MATRIX16)); // Preallocated some space
- if (inFilePath)
- Open(inFilePath, inMode);
-}
-
-//==============================================================================
-/**
- * Destructor
- */
-CFileStream::~CFileStream()
-{
- Close();
-}
-
-//==============================================================================
-/**
- * Open file.
- * @param inFilename the file to open
- * @param inMode the file mode ( read/write ) to use
- */
-void CFileStream::Open(const CHAR *inFilePath, const CHAR *inMode)
-{
- Close();
- m_FileStream = CFile::Open()(inFilePath, inMode);
- while (m_KeepTrying && !m_FileStream) {
- QThread::msleep(10);
- m_FileStream = CFile::Open()(inFilePath, inMode);
- }
-
- if (m_FileStream)
- m_FilePath = inFilePath;
-}
-
-//==============================================================================
-/**
- * Close file.
- */
-void CFileStream::Close()
-{
- if (m_FileStream) {
- CFile::Close()(m_FileStream);
- m_FileStream = NULL;
- }
-}
-
-//==============================================================================
-/**
- * Check if there is an opened file.
- * @return TRUE if opened, FALSE otherwise.
- */
-BOOL CFileStream::IsOpen() const
-{
- return m_FileStream != NULL;
-}
-
-//==============================================================================
-/**
- * Access the source path of a file stream.
- * @return an empty string if the stream is not open
- */
-const CHAR *CFileStream::GetFilePath() const
-{
- return m_FilePath.toLatin1().constData();
-}
-
-//==============================================================================
-/**
- * Read from stream into memory.
- * @param outMemory the destination of the read
- * @param inByteCount the amount to read
- * @return the number of bytes actually read
- */
-INT32 CFileStream::ReadRawCopy(void *inDestination, const UINT32 inByteCount)
-{
- INT32 lastRead = 0;
- INT32 totalRead = 0;
- do {
- if (totalRead) {
- qCWarning(qt3ds::INVALID_OPERATION)
- << "Failed to read expected amount, retrying, expected "
- << inByteCount << " bytes, got "<< totalRead <<" bytes";
- }
- lastRead = static_cast<INT32>(CFile::Read()(((char *)inDestination) + totalRead, 1,
- inByteCount - totalRead, m_FileStream));
- totalRead += lastRead;
- } while (lastRead && totalRead < (INT32)inByteCount);
-
- if (totalRead != (INT32)inByteCount) {
- qCWarning(qt3ds::INVALID_OPERATION)
- << "Failed to read expected amount, retrying, expected "
- << inByteCount << " bytes, got "<< totalRead <<" bytes";
-
- // Zero out remaining destination buffer.
- // This can, in some cases, avoid a crash and allow the system to survive a partial
- // read.
- INT32 amountLeft = inByteCount - totalRead;
- memset(((char *)inDestination) + totalRead, 0, amountLeft);
- }
- return totalRead;
-}
-
-//==============================================================================
-/**
- * Reads data into internal buffer and return the data pointer for it.
- * @param outMemory pointer to internal data buffer
- * @param inByteCount the amount to read
- * @return the number of bytes actually read
- */
-INT32 CFileStream::ReadRaw(const void *&inPtr, const UINT32 inByteCount)
-{
- m_TempBuffer.Reserve(static_cast<INT32>(inByteCount));
- INT32 theReadSize = ReadRawCopy(m_TempBuffer.Begin(), inByteCount);
- if (theReadSize != (INT32)inByteCount) {
- qCWarning(qt3ds::INVALID_OPERATION)
- << "Failed to read expected amount, retrying, expected "<< inByteCount
- << " bytes, got "<< theReadSize <<" bytes";
- }
- inPtr = m_TempBuffer.Begin();
- return theReadSize;
-}
-
-//==============================================================================
-/**
- * Write from memory to stream.
- * @param inMemory the buffer to write from
- * @param inByteCount the amount to write
- * @return the number of bytes actually written
- */
-INT32 CFileStream::WriteRaw(const void *inSource, const UINT32 inByteCount)
-{
- return static_cast<INT32>(CFile::Write()(inSource, 1, inByteCount, m_FileStream));
-}
-
-//==============================================================================
-/**
- * Offsets the file position by the specified number of bytes
- */
-void CFileStream::Offset(const INT32 inByteCount)
-{
- CFile::Seek()(m_FileStream, inByteCount, CFile::E_SEEK_CUR);
-}
-
-//==============================================================================
-/**
- * Returns the current position of the file stream
- */
-IStream::TStreamPosition CFileStream::Current()
-{
- return static_cast<INT32>(CFile::Tell()(m_FileStream));
-}
-
-//==============================================================================
-/**
- * Sets the stream to the specified position within the file
- */
-void CFileStream::Set(const TStreamPosition &inPosition)
-{
- CFile::Seek()(m_FileStream, inPosition, CFile::E_SEEK_SET);
-}
-
-//==============================================================================
-/**
- * Set the endianess of the file.
- * @warning endian support not implemented
- */
-void CFileStream::SetEndian(const BOOL inEndian)
-{
- m_Endian = inEndian;
-}
-
-//==============================================================================
-/**
- * Get the endianess of the file.
- * @warning endian support not implemented
- */
-BOOL CFileStream::GetEndian()
-{
- return m_Endian;
-}
-
-} // namespace Q3DStudio