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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/system/Qt3DSHash.h b/src/Runtime/ogl-runtime/src/system/Qt3DSHash.h
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-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-#include "Qt3DSConfig.h"
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Utility class transforming a string into a hash value.
- */
-class CHash
-{
- //==============================================================================
- // Methods
- //==============================================================================
-public: // Static utility
- //==============================================================================
- /**
- * We use the hashing algorithm called "sdbm".
- *
- * This algorithm was created from sdbm (a public-domain reimplementation
- * of ndbm) database library. It was found to do well in scrambling bits,
- * causing better distribution of the keys and fewer splits. it also happens
- * to be a good general hashing function with good distribution. the actual
- * function is hash(i) = hash(i - 1) * 65599 + str[i]; what is included below
- * is the faster version used in gawk. [there is even a faster, duff-device
- * version] the magic constant 65599 was picked out of thin air while
- * experimenting with different constants, and turns out to be a prime. this
- * is one of the algorithms used in berkeley db (see sleepycat) and elsewhere.
- *
- * @param inString the string to hash
- * @return the hash value
- */
- static TStringHash HashString(const CHAR *inString)
- {
- TStringHash theHash = 0;
- INT32 theChar = *inString;
- INT32 theCount = 0;
- while (theChar && (theCount < HASH_LIMIT)) {
- theChar = *inString++;
- theHash = theChar + (theHash << 6) + (theHash << 16) - theHash;
- ++theCount;
- }
-
- return theHash;
- }
-
- //==============================================================================
- /**
- * 31-bit hash with MSB set to 0
- *
- * @param inString the string to hash
- * @return the 31-bit hash value
- */
- static TEventCommandHash HashEventCommand(const CHAR *inString)
- {
- return HashString(inString) & 0x7fffffff;
- }
-
- //==============================================================================
- /**
- * 26-bit hash with MSBs all set to 0
- *
- * @param inString the string to hash
- * @return the 26-bit hash value
- */
- static TAttributeHash HashAttribute(const CHAR *inString)
- {
- return HashString(inString) & 0x03ffffff;
- }
-};
-
-} // namespace Q3DStudio