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Diffstat (limited to 'src/Runtime/ogl-runtime/src/uipparser/Qt3DSUIPParser.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/uipparser/Qt3DSUIPParser.h | 155 |
2 files changed, 0 insertions, 155 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/src/uipparser/Qt3DSUIPParser.h b/src/Runtime/ogl-runtime/src/uipparser/Qt3DSUIPParser.h deleted file mode 100644 index 2b75f258..00000000 --- a/src/Runtime/ogl-runtime/src/uipparser/Qt3DSUIPParser.h +++ /dev/null @@ -1,155 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 1993-2009 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#pragma once - -//============================================================================== -// Includes -//============================================================================== -#include "foundation/StringTable.h" -#include <EASTL/string.h> - -namespace qt3ds { -namespace state { - struct SSetAttribute; - namespace debugger { - class ISceneGraphRuntimeDebugger; - } -} -} - -namespace qt3ds { -namespace render { - class IInputStreamFactory; -} -} - -//============================================================================== -// Forwards -//============================================================================== -namespace qt3dsdm { -class IDOMReader; -class IStringTable; -} - -//============================================================================== -// Namespace -//============================================================================== -namespace Q3DStudio { -using namespace qt3ds::foundation; -//============================================================================== -// Forwards -//============================================================================== -class IRuntimeMetaData; -class IPresentation; - -struct UIPElementTypes -{ - enum Enum { - Unknown = 0, - Scene = 1, - Node, - Layer, - Component, - Group, - Behavior, - Model, - Light, - Camera, - Image, - Material, - Text, - Effect, - RenderPlugin, - CustomMaterial, - ReferencedMaterial, - Path, - PathAnchorPoint, - PathSubPath, - }; -}; - -struct SElementAndType -{ - UIPElementTypes::Enum m_Type; - TElement *m_Element; - SElementAndType(UIPElementTypes::Enum inType, TElement *elem) - : m_Type(inType) - , m_Element(elem) - { - } -}; - -// Ensure these elements exist and if the attribute isn't empty ensure the attribute is referenced. -struct SElementAttributeReference -{ - eastl::string m_Path; - eastl::string m_Attribute; - SElementAttributeReference(const eastl::string &p, const eastl::string &a) - : m_Path(p) - , m_Attribute(a) - { - } -}; -//============================================================================== -/** - * @class CUIPParser - * @brief Class for parsing UIP file - */ - -class IUIPParser : public NVReleasable -{ -protected: - virtual ~IUIPParser() {} -public: // Parse UIP file - virtual BOOL Load(IPresentation &inPresentation, - NVConstDataRef<SElementAttributeReference> inStateReferences) = 0; - virtual qt3dsdm::IDOMReader &GetDOMReader() = 0; - virtual IRuntimeMetaData &GetMetaData() = 0; - // Mapping back from file id to element id, needed to hook elements up to their respective - // parsed - // counterparts. - virtual SElementAndType GetElementForID(const char *inStringId) = 0; - virtual eastl::string ResolveReference(const char *inStringId, const char *inReferance) = 0; - // The rendering system needs to know every sourcepath found during parse of the UIP file - // so that it can do things like register images as opaque/transparent as well as preload - // mesh files (and possibly font files). - virtual NVConstDataRef<eastl::string> GetSourcePaths() const = 0; - virtual bool isIblImage(const eastl::string &sourcepath) const = 0; - - virtual QVector<QString> GetSlideSourcePaths() const = 0; - - // Creation function - static IUIPParser &Create(const QString &inFileName, IRuntimeMetaData &inMetaData, - qt3ds::render::IInputStreamFactory &inStreamFactory, - qt3ds::foundation::IStringTable &inStrTable); -}; - -} // namespace Q3DStudio |