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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/uipparser/Qt3DSUIPParser.h155
2 files changed, 0 insertions, 155 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/uipparser/Qt3DSUIPParser.h b/src/Runtime/ogl-runtime/src/uipparser/Qt3DSUIPParser.h
deleted file mode 100644
index 2b75f258..00000000
--- a/src/Runtime/ogl-runtime/src/uipparser/Qt3DSUIPParser.h
+++ /dev/null
@@ -1,155 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "foundation/StringTable.h"
-#include <EASTL/string.h>
-
-namespace qt3ds {
-namespace state {
- struct SSetAttribute;
- namespace debugger {
- class ISceneGraphRuntimeDebugger;
- }
-}
-}
-
-namespace qt3ds {
-namespace render {
- class IInputStreamFactory;
-}
-}
-
-//==============================================================================
-// Forwards
-//==============================================================================
-namespace qt3dsdm {
-class IDOMReader;
-class IStringTable;
-}
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-using namespace qt3ds::foundation;
-//==============================================================================
-// Forwards
-//==============================================================================
-class IRuntimeMetaData;
-class IPresentation;
-
-struct UIPElementTypes
-{
- enum Enum {
- Unknown = 0,
- Scene = 1,
- Node,
- Layer,
- Component,
- Group,
- Behavior,
- Model,
- Light,
- Camera,
- Image,
- Material,
- Text,
- Effect,
- RenderPlugin,
- CustomMaterial,
- ReferencedMaterial,
- Path,
- PathAnchorPoint,
- PathSubPath,
- };
-};
-
-struct SElementAndType
-{
- UIPElementTypes::Enum m_Type;
- TElement *m_Element;
- SElementAndType(UIPElementTypes::Enum inType, TElement *elem)
- : m_Type(inType)
- , m_Element(elem)
- {
- }
-};
-
-// Ensure these elements exist and if the attribute isn't empty ensure the attribute is referenced.
-struct SElementAttributeReference
-{
- eastl::string m_Path;
- eastl::string m_Attribute;
- SElementAttributeReference(const eastl::string &p, const eastl::string &a)
- : m_Path(p)
- , m_Attribute(a)
- {
- }
-};
-//==============================================================================
-/**
- * @class CUIPParser
- * @brief Class for parsing UIP file
- */
-
-class IUIPParser : public NVReleasable
-{
-protected:
- virtual ~IUIPParser() {}
-public: // Parse UIP file
- virtual BOOL Load(IPresentation &inPresentation,
- NVConstDataRef<SElementAttributeReference> inStateReferences) = 0;
- virtual qt3dsdm::IDOMReader &GetDOMReader() = 0;
- virtual IRuntimeMetaData &GetMetaData() = 0;
- // Mapping back from file id to element id, needed to hook elements up to their respective
- // parsed
- // counterparts.
- virtual SElementAndType GetElementForID(const char *inStringId) = 0;
- virtual eastl::string ResolveReference(const char *inStringId, const char *inReferance) = 0;
- // The rendering system needs to know every sourcepath found during parse of the UIP file
- // so that it can do things like register images as opaque/transparent as well as preload
- // mesh files (and possibly font files).
- virtual NVConstDataRef<eastl::string> GetSourcePaths() const = 0;
- virtual bool isIblImage(const eastl::string &sourcepath) const = 0;
-
- virtual QVector<QString> GetSlideSourcePaths() const = 0;
-
- // Creation function
- static IUIPParser &Create(const QString &inFileName, IRuntimeMetaData &inMetaData,
- qt3ds::render::IInputStreamFactory &inStreamFactory,
- qt3ds::foundation::IStringTable &inStrTable);
-};
-
-} // namespace Q3DStudio