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* Add missing float4 types to Runtime data model datatypesMahmoud Badri2019-05-082-4/+8
| | | | | | | Task-number: QT3DS-3400 Change-Id: I17de1c3a1d6ba4a6877a9570ab9821523e345565 Reviewed-by: Jari Karppinen <jari.karppinen@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Support alpha channel initial workMahmoud Badri2019-05-022-0/+15
| | | | | | | | | | | In this initial work, all (almost) color properties are converted into a new type (float4) to support an alpha channel. Alpha channel option is shown in the color dialog for Layer and Scene background properties only. The following is remaining: - Scene background alpha doesn't work in the editor (works in the viewer RT1) Task-number: QT3DS-3128 Change-Id: Ib5540ebc8e2ff68709473451e4a92bf66ddb8ad2 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Flatten OpenGL source directory hierarchyPasi Keränen2019-04-155-0/+1662
Flatten Source,Include and PrivateInclude directories away. Replace camelcase directory names with lowercase names. Remove random Qt3DS prefixes from directory names. Task-number: QT3DS-16 Change-Id: I5b23349232c760afa9a8efcc5e8945ee19d2e31a Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>