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* Improve custom material GLES2 supportMäättä Antti2018-01-101-7/+7
| | | | | | | | | | Implement light shader property setting for custom materials when constant buffers are not supported. Remove floating point .f from glsllib. Task-number: QT3DS-36 Change-Id: I30df0ef8841daaa166910c2384613a1c9f4e6b46 Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
* Convert Tabs -> Spaces and Removed trailing whitespace from effectlibAndy Nichols2017-12-141-120/+120
| | | | | | | | | | | This was done to make syncing the effectlib shaders in 3D Studio with the effectlib shaders in the 2.0 runtime where they had already been sanitized. This makes the diffing process easier, and will also bring things into line with the Qt coding standard. Change-Id: I0c45dcb7110cc31a24cce24d72b53e1d451b701b Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Replace UIC with QT3DS from materials and effectlibMäättä Antti2017-10-241-1/+1
| | | | | Change-Id: Ifc5b409777a978401bd4179599b27fb4aa611844 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Initial importOswald Buddenhagen2017-10-061-0/+259