From 5cc4908904325cd1889fe812daec50db10440722 Mon Sep 17 00:00:00 2001 From: Mats Honkamaa Date: Tue, 3 Sep 2019 09:43:49 +0300 Subject: Update light and camera import documentation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Task-number: QT3DS-3918 Change-Id: Iccee3dc7d4ae6de0fc1ba665318f4667aebec2e5 Reviewed-by: Tomi Korpipää Reviewed-by: Mahmoud Badri --- .../10-best-practices/exporting-from-blender.qdoc | 36 ++++++++++++++++++++++ .../10-best-practices/60-importing-3d-content.qdoc | 4 +-- 2 files changed, 38 insertions(+), 2 deletions(-) diff --git a/doc/Src/10-best-practices/exporting-from-blender.qdoc b/doc/Src/10-best-practices/exporting-from-blender.qdoc index 467109f7..ea770766 100644 --- a/doc/Src/10-best-practices/exporting-from-blender.qdoc +++ b/doc/Src/10-best-practices/exporting-from-blender.qdoc @@ -141,6 +141,41 @@ The following properties will be imported into Qt 3D Studio: \li Cast shadows \endlist +Light type will be imported (and converted if needed). + +\table + \header + \li + Light type in Blender + \li + Will import to Qt 3D Studio as... + \row + \li + Point + \li + Point + \row + \li + Area + \li + Area + \row + \li + Sun + \li + Directional + \row + \li + Spot + \li + Directional + \row + \li + Hemi + \li + Directional +\endtable + \section1 Exporting Cameras You can export perspective and orthographic cameras from Blender to use in Qt 3D Studio. @@ -148,6 +183,7 @@ You can export perspective and orthographic cameras from Blender to use in Qt 3D The following properties will be imported into Qt 3D Studio: \list \li Position, rotation, scale + \li Clipping start/end \li Focal Length (perspective camera only). \endlist diff --git a/doc/src/10-best-practices/60-importing-3d-content.qdoc b/doc/src/10-best-practices/60-importing-3d-content.qdoc index 34558574..fcfd9b61 100644 --- a/doc/src/10-best-practices/60-importing-3d-content.qdoc +++ b/doc/src/10-best-practices/60-importing-3d-content.qdoc @@ -182,8 +182,8 @@ UV unwrap and assign material slot IDs to your meshes. light color, and the cast shadows property will be imported. \li \b{Cameras} - Perspective and orthographic cameras can be imported to Studio. - Position, rotation and scale properties will be imported. For perspective cameras, - field of view will also be imported. + Position, rotation and scale properties will be imported as well as start and end clipping. + For perspective cameras, field of view will also be imported. \endlist \section2 Other -- cgit v1.2.3