From c15ca8ff29f2f1d3441d31a988480e836871ecff Mon Sep 17 00:00:00 2001 From: Mats Honkamaa Date: Fri, 8 Jun 2018 12:08:02 +0300 Subject: Fix broken link in docs MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Removing this link for now Task-number: QT3DS-1907 Change-Id: I9758ca833110646506cee304945a69f26b98c958 Reviewed-by: Antti Määttä --- doc/src/10-best-practices/96-behavior-scripts.qdoc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/doc/src/10-best-practices/96-behavior-scripts.qdoc b/doc/src/10-best-practices/96-behavior-scripts.qdoc index 5c978696..9d8c5aa7 100644 --- a/doc/src/10-best-practices/96-behavior-scripts.qdoc +++ b/doc/src/10-best-practices/96-behavior-scripts.qdoc @@ -34,8 +34,7 @@ Qt 3D Studio supports using behavior scripts. Included in Studio is a set of behavior scripts. These can be found in the scripts asset library. -It is possible to write new behavior scripts and use them in Studio. See -\l{Behavior} for more information about that. +It is possible to write new behavior scripts and use them in Studio. Behavior scripts can be applied to objects to give the specific object a certain behavior. Behavior properties can be edited in the \e{inspector palette}. -- cgit v1.2.3