From 7377640e36ec191e9148affadefdc817dbbe3270 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?M=C3=A4=C3=A4tt=C3=A4=20Antti?= Date: Wed, 18 Oct 2017 15:36:03 +0300 Subject: Replace UIC with QT3DS from materials and effectlib Change-Id: Ifc5b409777a978401bd4179599b27fb4aa611844 Reviewed-by: Miikka Heikkinen --- .../res/effectlib/tessellationPhongCM.glsllib | 34 +++++++++++----------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'src/Runtime/res/effectlib/tessellationPhongCM.glsllib') diff --git a/src/Runtime/res/effectlib/tessellationPhongCM.glsllib b/src/Runtime/res/effectlib/tessellationPhongCM.glsllib index f70c72b3..fdbdbc23 100644 --- a/src/Runtime/res/effectlib/tessellationPhongCM.glsllib +++ b/src/Runtime/res/effectlib/tessellationPhongCM.glsllib @@ -46,33 +46,33 @@ attribute vec3 varObjPos[]; varying vec3 varNormalTC[]; varying vec3 varObjPosTC[]; -#if UIC_ENABLE_UV0 +#if QT3DS_ENABLE_UV0 attribute vec3 varTexCoord0[]; varying vec3 varTexCoord0TC[]; #endif -#if UIC_ENABLE_TEXTAN +#if QT3DS_ENABLE_TEXTAN attribute vec3 varTangent[]; attribute vec3 varObjTangent[]; varying vec3 varTangentTC[]; varying vec3 varObjTangentTC[]; #endif -#if UIC_ENABLE_BINORMAL +#if QT3DS_ENABLE_BINORMAL attribute vec3 varBinormal[]; attribute vec3 varObjBinormal[]; varying vec3 varBinormalTC[]; varying vec3 varObjBinormalTC[]; #endif -#if UIC_ENABLE_WORLD_POSITION +#if QT3DS_ENABLE_WORLD_POSITION attribute vec3 varWorldPos[]; varying vec3 varWorldPosTC[]; #endif void main() { -#if UIC_ENABLE_WORLD_POSITION +#if QT3DS_ENABLE_WORLD_POSITION ctWorldPos[0] = varWorldPos[0]; ctWorldPos[1] = varWorldPos[1]; ctWorldPos[2] = varWorldPos[2]; @@ -87,18 +87,18 @@ void main() { varObjPosTC[gl_InvocationID] = varObjPos[gl_InvocationID]; varNormalTC[gl_InvocationID] = varNormal[gl_InvocationID]; -#if UIC_ENABLE_UV0 +#if QT3DS_ENABLE_UV0 varTexCoord0TC[gl_InvocationID] = varTexCoord0[gl_InvocationID]; #endif -#if UIC_ENABLE_TEXTAN +#if QT3DS_ENABLE_TEXTAN varTangentTC[gl_InvocationID] = varTangent[gl_InvocationID]; varObjTangentTC[gl_InvocationID] = varObjTangent[gl_InvocationID]; #endif -#if UIC_ENABLE_BINORMAL +#if QT3DS_ENABLE_BINORMAL varBinormalTC[gl_InvocationID] = varBinormal[gl_InvocationID]; varObjBinormalTC[gl_InvocationID] = varObjBinormal[gl_InvocationID]; #endif -#if UIC_ENABLE_WORLD_POSITION +#if QT3DS_ENABLE_WORLD_POSITION varWorldPosTC[gl_InvocationID] = varWorldPos[gl_InvocationID]; #endif } @@ -123,26 +123,26 @@ attribute vec3 varObjPosTC[]; varying vec3 VARYING_NAME(varNormal); varying vec3 VARYING_NAME(varObjPos); -#if UIC_ENABLE_UV0 +#if QT3DS_ENABLE_UV0 attribute vec3 varTexCoord0TC[]; varying vec3 VARYING_NAME(varTexCoord0); #endif -#if UIC_ENABLE_TEXTAN +#if QT3DS_ENABLE_TEXTAN attribute vec3 varTangentTC[]; attribute vec3 varObjTangentTC[]; varying vec3 VARYING_NAME(varTangent); varying vec3 VARYING_NAME(varObjTangent); #endif -#if UIC_ENABLE_BINORMAL +#if QT3DS_ENABLE_BINORMAL attribute vec3 varBinormalTC[]; attribute vec3 varObjBinormalTC[]; varying vec3 VARYING_NAME(varBinormal); varying vec3 VARYING_NAME(varObjBinormal); #endif -#if UIC_ENABLE_WORLD_POSITION +#if QT3DS_ENABLE_WORLD_POSITION attribute vec3 varWorldPosTC[]; varying vec3 VARYING_NAME(varWorldPos); #endif @@ -155,18 +155,18 @@ void main() { VARYING_NAME(varObjPos) = gl_TessCoord.x * varObjPosTC[0] + gl_TessCoord.y * varObjPosTC[1] + gl_TessCoord.z * varObjPosTC[2]; VARYING_NAME(varNormal) = gl_TessCoord.x * varNormalTC[0] + gl_TessCoord.y * varNormalTC[1] + gl_TessCoord.z * varNormalTC[2]; -#if UIC_ENABLE_UV0 +#if QT3DS_ENABLE_UV0 VARYING_NAME(varTexCoord0) = gl_TessCoord.x * varTexCoord0TC[0] + gl_TessCoord.y * varTexCoord0TC[1] + gl_TessCoord.z * varTexCoord0TC[2]; #endif -#if UIC_ENABLE_TEXTAN +#if QT3DS_ENABLE_TEXTAN VARYING_NAME(varTangent) = gl_TessCoord.x * varTangentTC[0] + gl_TessCoord.y * varTangentTC[1] + gl_TessCoord.z * varTangentTC[2]; VARYING_NAME(varObjTangent) = gl_TessCoord.x * varObjTangentTC[0] + gl_TessCoord.y * varObjTangentTC[1] + gl_TessCoord.z * varObjTangentTC[2]; #endif -#if UIC_ENABLE_BINORMAL +#if QT3DS_ENABLE_BINORMAL VARYING_NAME(varBinormal) = gl_TessCoord.x * varBinormalTC[0] + gl_TessCoord.y * varBinormalTC[1] + gl_TessCoord.z * varBinormalTC[2]; VARYING_NAME(varObjBinormal) = gl_TessCoord.x * varObjBinormalTC[0] + gl_TessCoord.y * varObjBinormalTC[1] + gl_TessCoord.z * varObjBinormalTC[2]; #endif -#if UIC_ENABLE_WORLD_POSITION +#if QT3DS_ENABLE_WORLD_POSITION VARYING_NAME(varWorldPos) = gl_TessCoord.x * varWorldPosTC[0] + gl_TessCoord.y * varWorldPosTC[1] + gl_TessCoord.z * varWorldPosTC[2]; #endif -- cgit v1.2.3