/**************************************************************************** ** ** Copyright (C) 1999-2002 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef IDOC_SCENE_GRAPH_H #define IDOC_SCENE_GRAPH_H #include "Qt3DSRender.h" #include "Qt3DSDMHandles.h" #include "foundation/Qt3DSVec3.h" #include "Pt.h" namespace qt3ds { namespace foundation { class IStringTable; } } #pragma once namespace Q3DStudio { using qt3ds::QT3DSVec3; using qt3ds::render::IBufferManager; using qt3ds::render::ITextRenderer; using qt3ds::render::SGraphObject; using qt3ds::render::IPathManager; class IDocSceneGraph { protected: virtual ~IDocSceneGraph() {} public: friend class std::shared_ptr; virtual ITextRenderer *GetTextRenderer() = 0; virtual QT3DSVec3 GetIntendedPosition(qt3dsdm::Qt3DSDMInstanceHandle inHandle, CPt inPoint) = 0; virtual qt3dsdm::Qt3DSDMInstanceHandle getObjectAt(const QPoint &pt) = 0; virtual IBufferManager *GetBufferManager() = 0; virtual IPathManager *GetPathManager() = 0; virtual qt3ds::foundation::IStringTable *GetRenderStringTable() = 0; // Request that this object renders. May be ignored if a transaction // is ongoing so we don't get multiple rendering per transaction. virtual void RequestRender() = 0; }; } #endif