/**************************************************************************** ** ** Copyright (C) 1999-2004 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once //============================================================================== // Includes //============================================================================== #include "Plane.h" namespace Q3DStudio { //============================================================================== // Forwards //============================================================================== class CMatrix; class CBoundingBox; //============================================================================== /** * @class CFrustum * @brief Geometrical primitive aiding the culling of visible objects. */ class CFrustum { //============================================================================== // Enumerations //============================================================================== public: enum { SIDE_TOP = 0, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT, SIDE_FAR, SIDE_NEAR, SIDE_COUNT }; enum EContainment { CONTAINMENT_FULL, ///< Volume is completely inside the frustum CONTAINMENT_PARTIAL, ///< Vaolume is partially inside the frustum CONTAINMENT_NONE ///< No part of the volume is inside the frustum }; //============================================================================== // Fields //============================================================================== private: CPlane m_Planes[SIDE_COUNT]; //============================================================================== // Methods //============================================================================== public: // Construction CFrustum(); void Set(const CMatrix &inProjection); public: // Access EContainment CheckContainment(const CBoundingBox &inBox) const; }; } // namespace Q3DStudio