/**************************************************************************** ** ** Copyright (C) 1999-2001 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef __QT3DS_MEMORY_H__ #define __QT3DS_MEMORY_H__ #include "Qt3DSMacros.h" namespace Q3DStudio { #define QT3DS_MEM_HEADERSIG 0xF00D //============================================================================== /** * @class CMemory * @brief Small wrapper around memory allocation. * @see CSharedMemory * @see SSharedHeader */ class CMemory { public: static void *Allocate(long inSize); static void *Reallocate(void *inMemory, long inSize); static void Free(void *inMemory); static void Error(); }; //============================================================================== /** * @struct SSharedHeader * @brief Block of code at the beginning of memory enabling refcounting. * @see CMemory * @see CSharedMemory */ struct SSharedHeader { #ifdef DEBUG long m_Signature; #endif long m_RefCount; long m_Size; }; //============================================================================== /** * @class CSharedMemory * @brief Lowlevel memory class that hides extra header info enabling refcounting. * @see CMemory * @see SSharedHeader */ class CSharedMemory { protected: #ifdef DEBUG static void Validate(void *inMemory) { if ((reinterpret_cast(inMemory) - 1)->m_Size < 0 || QT3DS_MEM_HEADERSIG != (reinterpret_cast(inMemory) - 1)->m_Signature) CMemory::Error(); } static SSharedHeader *Header(void *inMemory) { Validate(inMemory); return reinterpret_cast(inMemory) - 1; } #else // inline static void Validate( void* /*inMemory*/ ) {} inline static SSharedHeader *Header(void *inMemory) { return reinterpret_cast(inMemory) - 1; } #endif public: inline static long *RefCountAddress(void *inMemory) { return &(Header(inMemory)->m_RefCount); } inline static long GetSize(void *inMemory) { return Header(inMemory)->m_Size; } static long AddRef(void *inMemory); static long SubRef(void *inMemory); static long Quantize(long inSpaceNeeded); static void *Allocate(long inSize); static void *Reallocate(void *inMemory, long inSize); static void Free(void *inMemory); }; } // namespace Q3DStudio #endif // __QT3DS_MEMORY_H__