/**************************************************************************** ** ** Copyright (C) 1999-2004 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //============================================================================== // Prefix //============================================================================== #ifndef INCLUDED_STACKTOKENIZER_H_ #define INCLUDED_STACKTOKENIZER_H_ 1 //============================================================================== // Includes //============================================================================== #include "Qt3DSString.h" //============================================================================== // Class //============================================================================== //============================================================================== /** * @class CStackTokenizer seperates a string out using a delimiter; Difference * between it and CStringTokenizer is that the *delimiter * is a single Qt3DSChar and there is an escape char as *well. */ class CStackTokenizer { public: CStackTokenizer(const Q3DStudio::CString &inString, Q3DStudio::Qt3DSChar inDelimiter, Q3DStudio::Qt3DSChar inEscapeChar); virtual ~CStackTokenizer(); bool HasNextPartition(); Q3DStudio::CString GetCurrentPartition(); void operator++(); protected: Q3DStudio::CString m_String; ///< contains the string to tokenize Q3DStudio::Qt3DSChar m_Delimiter; ///< single char delimiter Q3DStudio::Qt3DSChar m_EscapeChar; ///< single char escape char long m_Index; ///< index to begin tokenizing the string from long m_LastIndex; ///< index of the string since last tokenize operation const long m_StringLength; ///< length of the string to tokenize }; #endif // INCLUDED_STACKTOKENIZER_H_