/**************************************************************************** ** ** Copyright (C) 1999-2001 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //============================================================================== // Prefix //============================================================================== #ifndef INCLUDED_STRINGTOKENIZER_H_ #define INCLUDED_STRINGTOKENIZER_H_ 1 //============================================================================== // Includes //============================================================================== #include "Qt3DSString.h" //============================================================================== // Class //============================================================================== //============================================================================== /** * @class CStringTokenizer seperates a string out using a token; */ class CStringTokenizer { public: CStringTokenizer(Q3DStudio::CString inString, Q3DStudio::CString inToken); ~CStringTokenizer(); Q3DStudio::CString GetCurrentPartition(); bool HasNextPartition(); void operator++(); protected: long m_Index; Q3DStudio::CString m_Token; Q3DStudio::CString m_OriginalString; }; #endif // INCLUDED_STRINGTOKENIZER_H_