/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DSDM_PROPERTY_DEFINITION_H #define QT3DSDM_PROPERTY_DEFINITION_H #include "Qt3DSDMDataTypes.h" namespace qt3dsdm { struct Qt3DSDMPropertyDefinition { TCharStr m_Name; Qt3DSDMInstanceHandle m_Instance; DataModelDataType::Value m_Type; Qt3DSDMPropertyDefinition() : m_Type(DataModelDataType::None) { } Qt3DSDMPropertyDefinition(Qt3DSDMInstanceHandle inInstanceHandle, TCharPtr inName, DataModelDataType::Value inType) : m_Name(inName) , m_Instance(inInstanceHandle) , m_Type(inType) { } Qt3DSDMPropertyDefinition(const Qt3DSDMPropertyDefinition &inOther) : m_Name(inOther.m_Name) , m_Instance(inOther.m_Instance) , m_Type(inOther.m_Type) { } Qt3DSDMPropertyDefinition &operator=(const Qt3DSDMPropertyDefinition &inOther) { if (this != &inOther) { m_Name = inOther.m_Name; m_Instance = inOther.m_Instance; m_Type = inOther.m_Type; } return *this; } }; typedef std::vector TPropertyDefinitionList; } #endif