/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DSDM_OPS_H #define QT3DSDM_OPS_H namespace qt3dsdm { inline const TCharStr &GetPropertyName(const IDataCore &inModel, Qt3DSDMPropertyHandle inProperty) { return inModel.GetProperty(inProperty).m_Name; } inline bool PropertyNameMatches(const IDataCore &inModel, const TCharStr &inName, Qt3DSDMPropertyHandle inProperty) { return inName == GetPropertyName(inModel, inProperty); } inline const Qt3DSDMPropertyHandle GetPropertyByName(const IDataCore &inModel, Qt3DSDMInstanceHandle inInstance, const TCharStr &inName) { using namespace std; TPropertyHandleList properties; inModel.GetAggregateInstanceProperties(inInstance, properties); TPropertyHandleList::iterator theProp = std::find_if(properties.begin(), properties.end(), std::bind(PropertyNameMatches, std::ref(inModel), inName, std::placeholders::_1)); if (theProp != properties.end()) return *theProp; return 0; } } #endif