/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef ACTIONMODEL_H #define ACTIONMODEL_H #include #include "Qt3DSDMActionInfo.h" #include "Qt3DSDMHandles.h" namespace qt3dsdm { class IActionSystem; } class ActionModel : public QAbstractListModel { Q_OBJECT public: explicit ActionModel(QObject *parent = nullptr); void setInstanceHandle(const qt3dsdm::Qt3DSDMInstanceHandle &handle); enum Roles { DescriptionRole = Qt::DisplayRole, VisibleRole = Qt::UserRole + 1, }; QHash roleNames() const override; int rowCount(const QModelIndex &parent = QModelIndex()) const override; QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override; bool setData(const QModelIndex &index, const QVariant &data, int role = Qt::EditRole) override; void addAction(const qt3dsdm::Qt3DSDMActionHandle &action); void removeAction(const qt3dsdm::Qt3DSDMActionHandle &action); void updateAction(const qt3dsdm::Qt3DSDMActionHandle &action); const qt3dsdm::Qt3DSDMActionHandle actionAt(int row); const qt3dsdm::SActionInfo actionInfoAt(int row); private: qt3dsdm::IActionSystem *actionSystem() const; qt3dsdm::Qt3DSDMSlideHandle activeSlide() const; QString actionString(const qt3dsdm::Qt3DSDMActionHandle &action) const; qt3dsdm::Qt3DSDMInstanceHandle m_handle; qt3dsdm::TActionHandleList m_actions; }; #endif // ACTIONMODEL_H