/**************************************************************************** ** ** Copyright (C) 2002 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef INCLUDED_PROGRESS_VIEW_H #define INCLUDED_PROGRESS_VIEW_H 1 #pragma once #include #include "Qt3DSString.h" #ifdef QT_NAMESPACE using namespace QT_NAMESPACE; #endif QT_BEGIN_NAMESPACE namespace Ui { class ProgressDlg; } QT_END_NAMESPACE //============================================================================= /** * Windows view encapsulating the splash screen. */ class CProgressView : public QDialog { public: CProgressView(QWidget *parent = nullptr); virtual ~CProgressView(); void SetActionText(const QString &inActionText); void SetAdditionalText(const QString &inAdditionalText); protected: Ui::ProgressDlg *m_ui; }; #endif // INCLUDED_PROGRESS_VIEW_H