/**************************************************************************** ** ** Copyright (C) 2002 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //============================================================================== // Prefix //============================================================================== #ifndef INCLUDED_GENERIC_COMBO_DROP_DOWN_H #define INCLUDED_GENERIC_COMBO_DROP_DOWN_H 1 //============================================================================== // Includes //============================================================================== #include "GenericEdit.h" #include "ComboTextBox.h" #include //============================================================================== // Forwards //============================================================================== class CButtonControl; class CButtonUpListener; //============================================================================== /** * Combo-box GUI element. Allows user to choose from a list of strings, and the * selected string is displayed in a box. */ class CGenericComboDropDown : public CGenericEdit, public IChangeDataListener { public: CGenericComboDropDown(const bool inUseFloat = false); virtual ~CGenericComboDropDown(); void OnDropDownSelect(); void OnButtonUp(CControl *inButton); bool CanGainFocus() override; void AddItem(const Q3DStudio::CString &inString, bool inEnable = true); void RemoveAllItems(); void SelectItem(long inIndex, bool inFireChangeEvent = true); long GetSelectedItem(); long GetItemCount(); Q3DStudio::CString GetItemText(long inIndex); Q3DStudio::CString GetCurrentText(); virtual long DoDropDownMenu(); bool OnMouseDown(CPt inPoint, Qt::KeyboardModifiers inFlags) override; void OnMouseUp(CPt inPoint, Qt::KeyboardModifiers inFlags) override; bool OnMouseWheel(CPt inPoint, long inAmount, Qt::KeyboardModifiers inFlags) override; bool OnKeyDown(unsigned int inChar, Qt::KeyboardModifiers inFlags) override; void LayoutChildren() override { CGenericEdit::LayoutChildren(); } // IChangeDataListener void OnChangeData(const Q3DStudio::CString &inOldString, const Q3DStudio::CString &inNewString) override; protected: virtual void ChangeSelection(long inNewSelection); virtual void OffsetSelection(long inAmount); void SetDisplayText(const Q3DStudio::CString &inString, bool inFireChangeEvent = true); void UpdateReadOnly(bool inReadOnlyFlag); long m_SelectedItem; Q3DStudio::CString m_CurrentText; CComboTextBox *m_TextBox; ///< ComboTextBox (StringEdit derivative) that processes text data CButtonControl *m_Button; QMenu m_DropDownMenu; ///< Context menu used to display a list of options for the control QActionGroup m_actionGroup; bool m_ReverseOffset; ///< True if we want the mousewheel to scroll the other direction in the ///list;useful for numerical lists like }; #endif // INCLUDED_GENERIC_COMBO_DROP_DOWN_H