/**************************************************************************** ** ** Copyright (C) 2002 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef INCLUDED_NAME_EDIT #define INCLUDED_NAME_EDIT 1 #pragma once //============================================================================== // Includes //============================================================================== #include "TextEditInPlace.h" class INamable; //============================================================================= /** * @class CNameEdit Edit control for statically displaying a "name" property. * Double-clicking on the text enables you to edit it. Changes to the underlying * name property are automatically handled by this control. */ class CNameEdit : public CTextEditInPlace, public CCommitDataListener { public: CNameEdit(INamable *inNamable); virtual ~CNameEdit(); void OnSetData(CControl *inControl) override; virtual void OnDirty(); bool OnMouseDown(CPt inPoint, Qt::KeyboardModifiers inFlags) override; void OnMouseUp(CPt inPoint, Qt::KeyboardModifiers inFlags) override; void OnGainFocus() override; void OnLoseFocus() override; protected: INamable *m_Namable; bool m_IsSettingData; CPt m_LastMoustDown; bool m_LastFocused; bool m_CanEdit; }; #endif // INCLUDED_NAME_EDIT