/**************************************************************************** ** ** Copyright (C) 1999-2002 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //============================================================================== // Prefix //============================================================================== #ifndef __IINSPECTABLEITEM_H__ #define __IINSPECTABLEITEM_H__ //============================================================================== // Includes //============================================================================== #include "Qt3DSDMDataTypes.h" #include "Qt3DSDMHandles.h" #include "Qt3DSDMActionInfo.h" #include "Qt3DSDMMetaData.h" #include "Qt3DSString.h" //============================================================================== // Forwards //============================================================================== class CStudioApp; class IInspectableItem; //============================================================================== // Abstract Base Classes //============================================================================== enum EInspectableItemTypes { INSPECTABLEITEMTYPE_VANILLA = 1, INSPECTABLEITEMTYPE_PROPERTY, INSPECTABLEITEMTYPE_DEPENDENT, INSPECTABLEITEMTYPE_SLIDE, INSPECTABLEITEMTYPE_OBJECTREFERENCE, INSPECTABLEITEMTYPE_EVENTSOURCE, INSPECTABLEITEMTYPE_ACTION, INSPECTABLEITEMTYPE_CONDITIONS, }; //============================================================================== /** * @class IInspectableItemChangeListener * @brief Listener class for inspectable item changes. */ class IInspectableItemChangeListener { public: virtual void OnInspectablePropertyChanged(IInspectableItem *inProperty) = 0; }; class IInspectableObject { public: virtual qt3dsdm::Qt3DSDMInstanceHandle GetInspectableBaseInstance() = 0; virtual void SetInspectableObject(const qt3dsdm::SObjectRefType &) = 0; virtual qt3dsdm::SObjectRefType GetInspectableObject() = 0; }; class IInspectableEvent { public: virtual qt3dsdm::Qt3DSDMInstanceHandle GetInspectableInstance() = 0; virtual qt3dsdm::Qt3DSDMEventHandle GetInspectableEvent() = 0; virtual void SetInspectableEvent(const qt3dsdm::Qt3DSDMEventHandle &inEventHandle) = 0; }; class IInspectableTargetSection : public IInspectableObject { public: virtual qt3dsdm::Qt3DSDMActionHandle GetInspectableAction() const = 0; }; class IInspectableEventSection : public IInspectableObject, public IInspectableEvent { public: virtual qt3dsdm::Qt3DSDMActionHandle GetInspectableAction() const = 0; }; class IInspectableHandlerSection { public: virtual qt3dsdm::Qt3DSDMActionHandle GetInspectableAction() const = 0; virtual qt3dsdm::Qt3DSDMHandlerHandle GetInspectableHandler() = 0; virtual void SetInspectableHandler(const qt3dsdm::Qt3DSDMHandlerHandle &inHandlerHandle) = 0; virtual qt3dsdm::THandlerHandleList GetInspectableHandlerList() = 0; virtual long GetArgumentCount() = 0; virtual IInspectableItem *GetArgument(long inIndex) = 0; virtual Q3DStudio::CString GetInspectableDescription() = 0; }; //============================================================================== /** * @class IInspectableItem * @brief Abstract base class for inspectable items. */ class IInspectableItem { public: virtual ~IInspectableItem() {} virtual EInspectableItemTypes GetInspectableKind() { return INSPECTABLEITEMTYPE_VANILLA; } virtual qt3dsdm::HandlerArgumentType::Value GetInspectableSubType() const = 0; // TODO : Make this method name correct virtual Q3DStudio::CString GetInspectableName() const = 0; virtual Q3DStudio::CString GetInspectableFormalName() const = 0; virtual Q3DStudio::CString GetInspectableDescription() const = 0; virtual qt3dsdm::SValue GetInspectableData() const = 0; virtual void SetInspectableData(const qt3dsdm::SValue &) = 0; // TODO: Remove from here onwards after cleaning up the rest of the UI classes // This is the non-commital version of SetInspectableData, which must be called // after ChangeInspectableData to commit the action. virtual bool GetInspectableReadOnly() const { return false; } virtual void ChangeInspectableData(const qt3dsdm::SValue & /*inAttr*/){}; virtual void CancelInspectableData(){} virtual void AddInspectableChangeListener(IInspectableItemChangeListener * /*inListener*/){}; virtual void RemoveInspectableChangeListener(IInspectableItemChangeListener * /*inListener*/){}; }; //============================================================================== /** * Property specialization */ class IInspectablePropertyItem : public IInspectableItem { public: EInspectableItemTypes GetInspectableKind() override { return INSPECTABLEITEMTYPE_PROPERTY; } virtual void GetInspectablePropertyList(qt3dsdm::TPropertyHandleList &outList) = 0; virtual qt3dsdm::Qt3DSDMInstanceHandle GetInspectableInstance() = 0; }; //============================================================================== /** * Attribute specialization */ class IInspectableAttributeItem : public IInspectableItem { public: EInspectableItemTypes GetInspectableKind() override { return INSPECTABLEITEMTYPE_DEPENDENT; } virtual float GetInspectableMin() const = 0; virtual float GetInspectableMax() const = 0; virtual qt3dsdm::TMetaDataStringList GetInspectableList() const = 0; virtual qt3dsdm::DataModelDataType::Value GetInspectableType() const = 0; virtual qt3dsdm::AdditionalMetaDataType::Value GetInspectableAdditionalType() const = 0; }; //============================================================================== /** * Slide specialization */ class IInspectableSlideItem : public IInspectableItem { public: EInspectableItemTypes GetInspectableKind() override { return INSPECTABLEITEMTYPE_SLIDE; } virtual void GetSlideNames(std::list &outSlideNames) = 0; }; //============================================================================== /** * ObjectReference specialiaztion */ class IInspectableObjectRefItem : public IInspectableObject, public IInspectableItem { public: EInspectableItemTypes GetInspectableKind() override { return INSPECTABLEITEMTYPE_OBJECTREFERENCE; } }; //============================================================================== /** * Event specialization */ class IInspectableEventItem : public IInspectableEvent, public IInspectableItem { public: EInspectableItemTypes GetInspectableKind() override { return INSPECTABLEITEMTYPE_EVENTSOURCE; } }; #endif // #ifndef __IINSPECTABLEITEM_H__