/**************************************************************************** ** ** Copyright (C) 2008 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "Qt3DSCommonPrecompile.h" #include "Qt3DSDMMaterialInspectable.h" #include "Qt3DSDMInspectorGroup.h" #include "Qt3DSDMInspectorRow.h" #include "Core.h" #include "IDocumentEditor.h" #include "Qt3DSDMHandles.h" #include "Doc.h" #include "GenericFunctor.h" #include "StudioApp.h" #include "Qt3DSDMStudioSystem.h" #include "ClientDataModelBridge.h" #include "IDocumentReader.h" #include "Dispatch.h" #include "IDirectoryWatchingSystem.h" #include "Qt3DSDMSignals.h" #include "Qt3DSString.h" using namespace qt3dsdm; Qt3DSDMMaterialInspectorGroup::Qt3DSDMMaterialInspectorGroup( CStudioApp &inApp, const QString &inName, Qt3DSDMInspectable &inInspectable, long inIndex) : Qt3DSDMInspectorGroup(inApp, inName, inInspectable, inIndex) { } struct SQt3DSDMMaterialInspectorGroup : public Qt3DSDMMaterialInspectorGroup { SQt3DSDMMaterialInspectorGroup(CStudioApp &inApp, const QString &inName, Qt3DSDMInspectable &inInspectable, long inIndex) : Qt3DSDMMaterialInspectorGroup(inApp, inName, inInspectable, inIndex) { QString theMaterialGroupName = QStringLiteral("Material"); m_isMaterialGroup = (inName == theMaterialGroupName); } bool isMaterialGroup() const override { return m_isMaterialGroup; } private: bool m_isMaterialGroup; }; CInspectorGroup *Qt3DSDMMaterialInspectable::GetGroup(long inIndex) { QString theGroupName = GetGroupName(inIndex); Qt3DSDMInspectorGroup *theGroup = new SQt3DSDMMaterialInspectorGroup(m_App, theGroupName, *this, inIndex); TMetaDataPropertyHandleList theProperties = GetGroupProperties(inIndex); size_t thePropertyCount = theProperties.size(); for (size_t thePropertyIndex = 0; thePropertyIndex < thePropertyCount; ++thePropertyIndex) theGroup->CreateRow(m_Core->GetDoc(), theProperties[thePropertyIndex]); return theGroup; }