/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "SelectionRect.h" #include "TimelineConstants.h" #include "Ruler.h" #include SelectionRect::SelectionRect() { setZValue(100); setActive(false); } void SelectionRect::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { Q_UNUSED(option) Q_UNUSED(widget) if (m_active) painter->drawRect(m_rect); } void SelectionRect::start(const QPointF &origin) { m_rect.setTopLeft(origin); m_rect.setWidth(0); m_rect.setHeight(0); m_active = true; } void SelectionRect::updateSize(const QPointF &pos, const QRectF &visibleScene) { QPointF newPos = pos; if (newPos.x() < visibleScene.left()) newPos.setX(visibleScene.left()); else if (newPos.x() > visibleScene.right()) newPos.setX(visibleScene.right()); if (newPos.y() < visibleScene.top()) newPos.setY(visibleScene.top()); else if (newPos.y() > visibleScene.bottom()) newPos.setY(visibleScene.bottom()); m_rect.setBottomRight(newPos); setRect(m_rect.normalized()); } void SelectionRect::end() { setRect(QRectF()); m_active = false; } bool SelectionRect::isActive() const { return m_active; }