/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef TIMELINECONSTANTS_H #define TIMELINECONSTANTS_H namespace TimelineConstants { // Dimensions const int ROW_H = 20; const int ROW_H_EXPANDED = 120; // property rows height when graph is shown const int ROW_SPACING = 2; const int ROW_DEPTH_STEP = 15; // x-distance between 2 consecutive depths const double RULER_SEC_W = 30; // width of 1 second section (at scale 1) const double RULER_MILLI_W = RULER_SEC_W / 1000.0; // width of 1 millisecond section at scale 1 const int RULER_SEC_DIV = 10; // second divisions const int RULER_DIV_H1 = 5; // height of main divisions const int RULER_DIV_H2 = 3; // height of secondary divisions const int RULER_DIV_H3 = 1; // height of minor divisions const int RULER_BASE_Y = 18; // baseline Y const int RULER_LABEL_W = 60; const int RULER_LABEL_H = 10; const int RULER_TICK_SCALE1 = 2; const int RULER_TICK_SCALE2 = 3; const int RULER_TICK_SCALE3 = 6; const int RULER_TICK_SCALE4 = 21; const int TOOLBAR_MARGIN = 10; // margin between the timeline and the toolbar const int ROW_TEXT_OFFSET_Y = 3; // offset Y of comment text on row const double RULER_EDGE_OFFSET = 15; const double TREE_MIN_W = 160; const double TREE_MAX_W = 600; const double TREE_DEFAULT_W = 250; const double TREE_BOUND_W = 10000; // real width of the row (> max possible visible tree area) const double TREE_ICONS_W = 53; const int SPLITTER_W = 4; const int PLAYHEAD_W = 14; const int DURATION_HANDLE_W = 14; // width of duration end handles in a timeline row const int NAVIGATION_BAR_H = 30; // height of navigation/breadcrumb bar const int TIMEBAR_TOOLTIP_OFFSET_V = 10; // Other const int EXPAND_ANIMATION_DURATION = 200; const int AUTO_SCROLL_PERIOD = 50; // time steps (millis) while auto scrolling const int AUTO_SCROLL_DELTA = 8; // increment in scroll at each time step const int AUTO_SCROLL_TRIGGER = 500; // time after which auto scroll starts (millis) const int AUTO_EXPAND_TIME = 500; // auto expand a hovered row (while DnD-ing) const long MAX_SLIDE_TIME = 3599000; // milliseconds const int TIMELINE_SCROLL_MAX_DELTA = 25; // Maximum amount of pixels to scroll per frame const int TIMELINE_SCROLL_DIVISOR = 6; // Divisor for timeline autoscroll distance // TODO: move the colors and dimensions to StudioPreferences. } #endif // TIMELINECONSTANTS_H