/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SCENE_CAMERA_GLWIDGET_H #define SCENE_CAMERA_GLWIDGET_H #include #include #include #include QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram) QT_FORWARD_DECLARE_CLASS(QOpenGLBuffer) QT_FORWARD_DECLARE_CLASS(QOpenGLVertexArrayObject) class SceneCameraGlWidget : public QOpenGLWidget, QOpenGLFunctions { Q_OBJECT public: explicit SceneCameraGlWidget(QWidget *parent = nullptr); ~SceneCameraGlWidget(); void setTextureOffset(const QVector4D &offset) { m_textureOffset = offset; } void setGeometryOffset(const QVector4D &offset) { m_geometryOffset = offset; } protected: void initializeGL() override; void paintGL() override; void resizeGL(int, int) override; private: void cleanup(); QOpenGLShaderProgram *m_program = nullptr; QOpenGLBuffer *m_vertexBuffer = nullptr; QOpenGLBuffer *m_uvBuffer = nullptr; QOpenGLVertexArrayObject *m_vao = nullptr; GLint m_uniformTextureOffset = 0; GLint m_uniformGeometryOffset = 0; QVector4D m_textureOffset; QVector4D m_geometryOffset; }; #endif