/**************************************************************************** ** ** Copyright (C) 2006 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_STUDIO_PATH_WIDGET_H #define QT3DS_STUDIO_PATH_WIDGET_H #pragma once #include "StudioWidget.h" #include "Qt3DSDMHandles.h" #include "StudioPickValues.h" #ifdef RUNTIME_SPLIT_TEMPORARILY_REMOVED namespace qt3ds { namespace widgets { class IPathWidget : public IStudioWidgetBase { public: qt3ds::studio::SStudioPickValue PickIndexToPickValue(QT3DSU32 inPickIndex) override = 0; static IPathWidget &CreatePathWidget(NVAllocatorCallback &inAlloc, IQt3DSRenderContext &inRenderContext); }; } } #endif #endif