/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef STUDIO_GRADIENT_WIDGET_H #define STUDIO_GRADIENT_WIDGET_H #include "Qt3DSCommonPrecompile.h" #include "StudioWidgetImpl.h" #include "foundation/Qt3DSAtomic.h" #include "render/Qt3DSRenderContext.h" #include "render/Qt3DSRenderVertexBuffer.h" #include "Qt3DSRenderNode.h" #include "foundation/Qt3DSContainers.h" #include "Qt3DSRenderShaderCodeGenerator.h" #include "render/Qt3DSRenderShaderProgram.h" #include "StudioUtils.h" namespace qt3ds { namespace widgets { class SGradientWidget { NVAllocatorCallback &m_allocator; NVRenderInputAssembler *m_sphere; NVRenderShaderProgram *m_shader; SNode *m_node; volatile QT3DSI32 mRefCount; public: SGradientWidget(NVAllocatorCallback &inAlloc) : m_allocator(inAlloc) , m_sphere(nullptr) , m_shader(nullptr) , mRefCount(0) { } QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_allocator) NVConstDataRef GetVertexBufferAttributesAndStride(QT3DSU32 &stride); NVRenderInputAssembler *CreateSphere(IRenderWidgetContext &inWidgetContext, NVRenderContext &inRenderContext, QT3DSF32 radius); NVRenderShaderProgram *CreateGradientShader(IRenderWidgetContext &inWidgetContext, NVRenderContext &inRenderContext); void Render(IRenderWidgetContext &inWidgetContext, NVRenderContext &inRenderContext, bool fullScreenQuad); void SetNode(SNode &inNode) { m_node = &inNode; } static SGradientWidget &CreateGradientWidget(NVAllocatorCallback &inAlloc); }; } } #endif // STUDIO_GRADIENT_WIDGET_H