/**************************************************************************** ** ** Copyright (C) 2006 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_STUDIO_RENDERER_IMPL_H #define QT3DS_STUDIO_RENDERER_IMPL_H #pragma once #include "IStudioRenderer.h" #include "WGLRenderContext.h" #include "Qt3DSDMDataTypes.h" #include "Qt3DSDMSignals.h" #include "Qt3DSRenderContextCore.h" #include "StudioApp.h" #include "Doc.h" #include "Qt3DSDMStudioSystem.h" #include "ClientDataModelBridge.h" #include "IDocumentReader.h" #include "Qt3DSFileTools.h" #include "render/Qt3DSRenderContext.h" #include "foundation/Qt3DSVec4.h" #include "DispatchListeners.h" #include "Dispatch.h" #include "Core.h" #include "foundation/Qt3DSInvasiveSet.h" #include "Qt3DSRenderer.h" #include "Qt3DSRenderScene.h" #include "Qt3DSRenderNode.h" #include "Qt3DSRenderLayer.h" #include "Qt3DSRenderModel.h" #include "Qt3DSRenderDefaultMaterial.h" #include "Qt3DSRenderLight.h" #include "Qt3DSRenderCamera.h" #include "Qt3DSRenderImage.h" #include "Qt3DSRenderPresentation.h" #include "StudioProjectSettings.h" #include "Qt3DSRenderUIPSharedTranslation.h" #include "Qt3DSRenderBufferManager.h" #include "StudioFullSystem.h" #include "Qt3DSDMSignals.h" #include "CoreConst.h" #include "IDocumentEditor.h" #include "foundation/Qt3DSPlane.h" #include "foundation/Qt3DSQuat.h" #include "Qt3DSTextRenderer.h" #include "foundation/Qt3DSOption.h" #include "foundation/Qt3DSMathUtils.h" #include "Qt3DSRenderEffect.h" #include "Qt3DSRenderPath.h" #include "Qt3DSRenderPathSubPath.h" namespace qt3ds { namespace studio { using Q3DStudio::IDocumentReader; using Q3DStudio::CUpdateableDocumentEditor; using Q3DStudio::TIdentifier; using Q3DStudio::IStudioRenderer; using qt3ds::foundation::NVScopedRefCounted; using qt3ds::QT3DSVec3; using qt3ds::QT3DSQuat; using qt3ds::QT3DSF32; using qt3ds::QT3DSMat44; using qt3ds::QT3DSMat33; using qt3ds::QT3DSI32; using qt3ds::QT3DSVec2; using qt3ds::QT3DSVec4; using qt3ds::QT3DSU32; using qt3ds::foundation::Empty; using qt3ds::foundation::InvasiveSet; using qt3ds::foundation::nvhash_map; using qt3ds::foundation::nvvector; using qt3ds::foundation::rotationArc; using qt3ds::foundation::Option; using qt3ds::foundation::Empty; using qt3ds::render::IQt3DSRenderContext; using qt3ds::render::SScene; using qt3ds::render::SLayer; using qt3ds::render::SNode; using qt3ds::render::SGraphObject; using qt3ds::render::SLight; using qt3ds::render::SCamera; using qt3ds::render::SDefaultMaterial; using qt3ds::render::SImage; using qt3ds::render::SModel; using qt3ds::render::SText; using qt3ds::render::GraphObjectTypes; using qt3ds::render::SRay; using qt3ds::render::ITextRenderer; using qt3ds::render::SEffect; using qt3ds::render::IEffectSystem; using qt3ds::render::SDynamicObject; using qt3ds::render::SCustomMaterial; using qt3ds::render::IDynamicObjectSystem; using qt3ds::render::ICustomMaterialSystem; using qt3ds::render::IBufferManager; using qt3ds::render::IPathManager; using qt3ds::render::SPath; using qt3ds::render::SPathSubPath; using qt3ds::render::SReferencedMaterial; using qt3ds::render::CRegisteredString; using qt3ds::render::IStringTable; using qt3dsdm::SFloat3; using qt3dsdm::SLong4; using qt3dsdm::SComposerObjectDefinitions; using qt3dsdm::Qt3DSDMInstanceHandle; using qt3dsdm::Qt3DSDMPropertyHandle; } } #endif