/**************************************************************************** ** ** Copyright (C) 2006 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "stdafx.h" #include "StudioWidgetImpl.h" #include "foundation/Qt3DSAtomic.h" #include "render/Qt3DSRenderContext.h" #include "Qt3DSRenderShaderCodeGenerator.h" #include "Qt3DSRenderNode.h" #include "render/Qt3DSRenderShaderProgram.h" #include "StudioUtils.h" using namespace qt3ds::widgets; namespace { struct STranslationWidget : public SStudioWidgetImpl { typedef SStudioWidgetImpl TBase; NVRenderInputAssembler *m_XAxis; NVRenderInputAssembler *m_YAxis; NVRenderInputAssembler *m_ZAxis; NVRenderInputAssembler *m_XPlane; NVRenderInputAssembler *m_YPlane; NVRenderInputAssembler *m_ZPlane; volatile QT3DSI32 mRefCount; STranslationWidget(NVAllocatorCallback &inAlloc) : TBase(inAlloc) , m_XAxis(nullptr) , m_YAxis(nullptr) , m_ZAxis(nullptr) , m_XPlane(nullptr) , m_YPlane(nullptr) , m_ZPlane(nullptr) , mRefCount(0) { } QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Allocator); void Render(IRenderWidgetContext &inWidgetContext, NVRenderContext &inRenderContext) override { // Widgets have to clear the depth buffer; they shouldn't interact with other components // but they should self-occlude. inRenderContext.SetDepthWriteEnabled(true); inRenderContext.Clear(qt3ds::render::NVRenderClearValues::Depth); inRenderContext.SetDepthTestEnabled(true); if (m_XAxis == nullptr) { TBase::SetupRender(inWidgetContext, inRenderContext); float pixelRatio = float(devicePixelRatio()); QT3DSF32 axisStart = 20.0f * pixelRatio; QT3DSF32 axisLength = 60.0f * pixelRatio; QT3DSF32 triLength = 20.0f * pixelRatio; QT3DSF32 axisWidth = 2.0f * pixelRatio; QT3DSF32 triWidth = 7.0f * pixelRatio; m_XAxis = CreateAxis(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(1, 0, 0), axisStart, axisLength, triLength, axisWidth, triWidth, "TranslationWidgetXAxis"); m_YAxis = CreateAxis(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(0, 1, 0), axisStart, axisLength, triLength, axisWidth, triWidth, "TranslationWidgetYAxis"); m_ZAxis = CreateAxis(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(0, 0, -1), axisStart, axisLength, triLength, axisWidth, triWidth, "TranslationWidgetZAxis"); QT3DSF32 axisPos = GetDiscPos() * pixelRatio; QT3DSF32 axisDiscRadius = GetDiscRadius() * pixelRatio; QT3DSF32 axisRingRadius = GetDiscRingRadius() * pixelRatio; m_XPlane = CreateRingedDisc(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(1, 0, 0), QT3DSVec3(0, axisPos, -axisPos), axisDiscRadius, axisRingRadius, 0.0f, 1.0f, "TranslationWidgetXPlane"); m_YPlane = CreateRingedDisc(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(0, 1, 0), QT3DSVec3(axisPos, 0, -axisPos), axisDiscRadius, axisRingRadius, 0.0f, 1.0f, "TranslationWidgetYPlane"); m_ZPlane = CreateRingedDisc(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(0, 0, -1), QT3DSVec3(axisPos, axisPos, 0), axisDiscRadius, axisRingRadius, 0.0f, 1.0f, "TranslationWidgetZPlane"); } QT3DSMat44 theMVP = TBase::SetupMVP(inWidgetContext); inRenderContext.SetBlendingEnabled(false); inRenderContext.SetDepthTestEnabled(true); inRenderContext.SetDepthWriteEnabled(true); inRenderContext.SetCullingEnabled(false); inRenderContext.SetActiveShader(m_Shader); m_Shader->SetPropertyValue("model_view_projection", theMVP); // temporary set color1 to white so we can hopefully see mistakes. m_Shader->SetPropertyValue("color1", QT3DSVec3(1, 1, 1)); QT3DSVec3 theXColor(GetXAxisColor()); QT3DSVec3 theYColor(GetYAxisColor()); QT3DSVec3 theZColor(GetZAxisColor()); QT3DSVec3 theRingColor(QT3DSVec3(.8, .8, .8)); RenderSingleToneGeometry(StudioWidgetComponentIds::XAxis, theXColor, inRenderContext, m_XAxis); RenderSingleToneGeometry(StudioWidgetComponentIds::YAxis, theYColor, inRenderContext, m_YAxis); RenderSingleToneGeometry(StudioWidgetComponentIds::ZAxis, theZColor, inRenderContext, m_ZAxis); RenderTwoToneGeometry(StudioWidgetComponentIds::XPlane, theXColor, theRingColor, inRenderContext, m_XPlane); RenderTwoToneGeometry(StudioWidgetComponentIds::YPlane, theYColor, theRingColor, inRenderContext, m_YPlane); RenderTwoToneGeometry(StudioWidgetComponentIds::ZPlane, theZColor, theRingColor, inRenderContext, m_ZPlane); m_Highlight = StudioWidgetComponentIds::NoId; } void RenderPick(const QT3DSMat44 &inProjPremult, NVRenderContext &inRenderContext, QSize /*inWinDimensions*/) override { if (m_XAxis && m_PickShader) { inRenderContext.SetDepthWriteEnabled(true); inRenderContext.Clear(qt3ds::render::NVRenderClearValues::Depth); inRenderContext.SetDepthTestEnabled(true); inRenderContext.SetBlendingEnabled(false); inRenderContext.SetDepthTestEnabled(true); inRenderContext.SetDepthWriteEnabled(true); inRenderContext.SetCullingEnabled(false); inRenderContext.SetActiveShader(m_PickShader); // The projection premultiplication step moves the viewport around till // it is centered over the mouse and scales everything *post* rendering (to keep // appropriate aspect). QT3DSMat44 theMVP = inProjPremult * m_PureProjection * m_TranslationScale; m_PickShader->SetPropertyValue("model_view_projection", theMVP); RenderPickBuffer(StudioWidgetComponentIds::XAxis, m_XAxis, inRenderContext); RenderPickBuffer(StudioWidgetComponentIds::YAxis, m_YAxis, inRenderContext); RenderPickBuffer(StudioWidgetComponentIds::ZAxis, m_ZAxis, inRenderContext); RenderPickBuffer(StudioWidgetComponentIds::XPlane, m_XPlane, inRenderContext); RenderPickBuffer(StudioWidgetComponentIds::YPlane, m_YPlane, inRenderContext); RenderPickBuffer(StudioWidgetComponentIds::ZPlane, m_ZPlane, inRenderContext); } } }; } IStudioWidget &IStudioWidget::CreateTranslationWidget(NVAllocatorCallback &inAlloc) { return *QT3DS_NEW(inAlloc, STranslationWidget)(inAlloc); }