/**************************************************************************** ** ** Copyright (C) 1999-2002 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //============================================================================== // Prefix //============================================================================== #ifndef __WGLRENDERCONTEXT_H_ #define __WGLRENDERCONTEXT_H_ #include "PlatformTypes.h" #include "Q3DStudioNVFoundation.h" #include "render/Qt3DSRenderBaseTypes.h" #include QT_FORWARD_DECLARE_CLASS(QOpenGLContext) QT_FORWARD_DECLARE_CLASS(QOpenGLWidget) namespace qt3ds { class NVFoundation; } namespace qt3ds { namespace render { class NVRenderContext; class CAllocator; } } using qt3ds::NVFoundation; using qt3ds::render::NVRenderContext; using qt3ds::render::CAllocator; using qt3ds::foundation::NVScopedRefCounted; class GLogErrorString; //============================================================================== /** * @class CWGLRenderContext: The OpenGL subclass of the CRenderContext class. */ class CWGLRenderContext { // Field Members protected: QOpenGLContext *m_qtContext; Q3DStudio::Foundation::SStudioFoundation m_Foundation; NVScopedRefCounted m_RenderContext; QOpenGLWidget* m_Window; qt3ds::render::NVRenderContextType m_ContextType; quint32 m_lastWidgetFBO = 0; // Construction public: CWGLRenderContext(Qt3DSWindow inRenderWindow); ~CWGLRenderContext(); // Access public: void BeginRender(); void EndRender(); // Only available after open. NVRenderContext &GetRenderContext() { return *m_RenderContext; } static QSurfaceFormat selectSurfaceFormat(QOpenGLWidget* window); void resized(); void requestRender(); // Implementation protected: void Open(Qt3DSWindow inRenderWindow); void OpenNormalContext(QOpenGLWidget* inRenderWindow); void Close(); }; #endif // __WGLRENDERCONTEXT_H_