/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "foundation/Qt3DSAllocator.h" #include "foundation/Qt3DSFoundation.h" #include "foundation/Qt3DSBroadcastingAllocator.h" #include "foundation/Qt3DSAtomic.h" #include "render/Qt3DSRenderRenderBuffer.h" #include "render/Qt3DSRenderBaseTypes.h" #include "render/Qt3DSRenderContext.h" #include "foundation/Qt3DSFoundation.h" namespace qt3ds { namespace render { NVRenderRenderBuffer::NVRenderRenderBuffer(NVRenderContextImpl &context, NVFoundationBase &fnd, NVRenderRenderBufferFormats::Enum format, QT3DSU32 width, QT3DSU32 height) : m_Context(context) , m_Foundation(fnd) , mRefCount(0) , m_Backend(context.GetBackend()) , m_Width(width) , m_Height(height) , m_StorageFormat(format) , m_BufferHandle(NULL) { SetDimensions(NVRenderRenderBufferDimensions(width, height)); } NVRenderRenderBuffer::~NVRenderRenderBuffer() { m_Context.RenderBufferDestroyed(*this); m_Backend->ReleaseRenderbuffer(m_BufferHandle); m_BufferHandle = 0; } void NVRenderRenderBuffer::SetDimensions(const NVRenderRenderBufferDimensions &inDimensions) { QT3DSU32 maxWidth, maxHeight; m_Width = inDimensions.m_Width; m_Height = inDimensions.m_Height; // get max size and clamp to max value m_Context.getMaxTextureSize(maxWidth, maxHeight); if (m_Width > maxWidth || m_Height > maxHeight) { qCCritical(INVALID_OPERATION, "Width or height is greater than max texture size (%d, %d)", maxWidth, maxHeight); m_Width = NVMin(m_Width, maxWidth); m_Height = NVMin(m_Height, maxHeight); } bool success = true; if (m_BufferHandle == NULL) m_BufferHandle = m_Backend->CreateRenderbuffer(m_StorageFormat, m_Width, m_Height); else success = m_Backend->ResizeRenderbuffer(m_BufferHandle, m_StorageFormat, m_Width, m_Height); if (m_BufferHandle == NULL || !success) { // We could try smaller sizes QT3DS_ASSERT(false); qCCritical(INTERNAL_ERROR, "Unable to create render buffer %s, %dx%d", NVRenderRenderBufferFormats::toString(m_StorageFormat), m_Width, m_Height); } } } } qt3ds::render::NVRenderRenderBuffer * qt3ds::render::NVRenderRenderBuffer::Create(NVRenderContextImpl &context, NVRenderRenderBufferFormats::Enum format, QT3DSU32 width, QT3DSU32 height) { NVRenderRenderBuffer *retval = NULL; if (width == 0 || height == 0) { qCCritical(INVALID_PARAMETER, "Invalid renderbuffer width or height"); return retval; } retval = QT3DS_NEW(context.GetFoundation().getAllocator(), NVRenderRenderBuffer)(context, context.GetFoundation(), format, width, height); return retval; }