/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once //============================================================================== // Includes //============================================================================== #include "Qt3DSPlatformSpecific.h" #include "Qt3DSInputDefs.h" #include //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== /** * Input structure defining the values for keyboard input */ struct SKeyInputFrame { UINT16 m_ModifierFlags; ///< Keyboard modifier state flags typedef eastl::map MAP_KEYCODE_COUNT; MAP_KEYCODE_COUNT m_KeyStates; ///< Keycode map representing number of frames since the keys are down ///< 0 - up, 255 - down for more than 254 frames SKeyInputFrame() : m_ModifierFlags(MODIFIER_NONE) { } UINT16 GetKeyCount(INT32 inKeyCode) { MAP_KEYCODE_COUNT::iterator theIter = m_KeyStates.find(inKeyCode); return theIter != m_KeyStates.end() ? theIter->second : 0; } }; //============================================================================== /** * Input structure defining the values fed into input processing */ struct SInputFrame { SKeyInputFrame m_KeyInputFrame; ///< Data for keyboard input typedef eastl::map MAP_BUTTONCODE_COUNT; MAP_BUTTONCODE_COUNT m_ButtonStates; FLOAT m_AxisStates[AXIS_TOTAL_COUNT]; FLOAT m_PickX; ///< Horizontal screen location FLOAT m_PickY; ///< Vertical screen location INT32 m_MouseFlags; ///< Mouse button state flags // SK - gesture-specific variables should NOT be in core runtime, its tegra-specific INT32 m_GestureID; ///< a running counter/unique-id INT32 m_GestureKind; ///< Gesture state flags /* different gestures will interpret as different values. could be: * DRAG: delta position * FLICK: velocities * ZOOM: second finger or quantized delta */ INT16 m_DeltaX; INT16 m_DeltaY; BOOL m_PickValid; ///< X and Y are valid inputs INT16 m_ScrollValue; //< Value of scrollwheel scrolled CHAR m_Padding[1]; SInputFrame() : m_PickX(0) , m_PickY(0) , m_MouseFlags(NO_INPUT) , m_GestureID(0) , m_GestureKind(0) , m_DeltaX(0) , m_DeltaY(0) , m_PickValid(false) { Q3DStudio_memset(m_AxisStates, 0, sizeof(m_AxisStates)); } }; } // namespace Q3DStudio