/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_LOGIC_SYSTEM_H #define QT3DS_LOGIC_SYSTEM_H #include "Qt3DSElementSystem.h" namespace qt3ds { namespace runtime { class ILogicSystem : public NVRefCounted { public: // returns the action id virtual QT3DSI32 AddAction(element::SElement &inTrigger, Q3DStudio::TEventCommandHash inEventNameHash, element::SElement *inTarget, element::SElement *inOwner, Q3DStudio::TEventCommandHash inType, Q3DStudio::UVariant inArg1, Q3DStudio::UVariant inArg2, bool inActive) = 0; virtual void OnEvent(Q3DStudio::TEventCommandHash inEventName, element::SElement &inTarget, Q3DStudio::IPresentation &inPresentation) const = 0; virtual void SetActive(QT3DSI32 inActionIndex, bool inActive, IElementAllocator &inElemAllocator) = 0; virtual void SaveBinaryData(qt3ds::foundation::IOutStream &ioStream) = 0; virtual void LoadBinaryData(NVDataRef inLoadData) = 0; static ILogicSystem &CreateLogicSystem(NVFoundationBase &inFnd); }; } } #endif