/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once //============================================================================== // Includes //============================================================================== #include "Qt3DSHash.h" #ifdef _WIN32 #pragma warning(push) #pragma warning(disable : 4820) // X bytes padding added after data member #pragma warning( \ disable : 4061) // enumerator X in switch of enum Y is not explicitly handled by a case label #pragma warning(disable : 4062) // enumerator X in switch of enum Y is not handled #pragma warning(disable : 4548) // xlocale warnings #pragma warning( \ disable : 4738) // storing 32-bit float result in memory, possible loss of performance #endif #include #include #include #include #ifdef _WIN32 #pragma warning(pop) #endif //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== // Class //============================================================================== class COutputMemoryStream { //============================================================================== // Fields //============================================================================== public: std::vector m_Data; //============================================================================== // Methods //============================================================================== public: // Construction COutputMemoryStream(); virtual ~COutputMemoryStream(); public: // Access void Reset(); UINT32 GetSize() const; const UINT8 *GetData() const; public: // Output void WriteStringHash(const CHAR *inItem); void WriteEventCommandHash(const CHAR *inItem); public: // Operators COutputMemoryStream &operator<<(const COutputMemoryStream &inStream); COutputMemoryStream &operator<<(const std::string &inString); COutputMemoryStream &operator<<(const EAttributeType inType); //============================================================================== // Template Methods //============================================================================== public: template COutputMemoryStream &operator<<(const T &inItem) { size_t theSize = sizeof(T); const UINT8 *thePtr = reinterpret_cast(&inItem); for (size_t theCounter = 0; theCounter < theSize; ++theCounter) { m_Data.push_back(*thePtr); ++thePtr; } return *this; } template void SetData(const T &inItem, UINT32 inByteOffset) { UINT8 *theSourcePtr = &m_Data[inByteOffset]; size_t theSize = sizeof(T); const UINT8 *thePtr = reinterpret_cast(&inItem); for (size_t theCounter = 0; theCounter < theSize; ++theCounter) { *theSourcePtr = *thePtr; ++thePtr; ++theSourcePtr; } } }; } // namespace Q3DStudio