/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #include "Qt3DSTimer.h" #include "foundation/Qt3DSRefCounted.h" namespace qt3ds { namespace render { class IInputStreamFactory; class IQt3DSRenderContext; class IQt3DSRenderContextCore; } } namespace qt3ds { namespace runtime { class IApplication; } } namespace qt3ds { namespace evt { class IEventSystem; } } namespace qt3ds { class NVFoundationBase; namespace foundation { class IStringTable; class IPerfTimer; } } namespace Q3DStudio { class IScene; class CRenderEngine; class ISceneManager; class IRender; class CInputEngine; class IScriptBridge; class CPresentation; class IPresentation; class ITimeProvider; class ISceneBinaryLoader; // All of the interfaces available without opengl initialized. class IRuntimeFactoryCore : public qt3ds::foundation::NVRefCounted { public: virtual ISceneBinaryLoader &GetSceneLoader() = 0; virtual IScriptBridge &GetScriptEngineQml() = 0; virtual qt3ds::render::IQt3DSRenderContextCore &GetRenderContextCore() = 0; virtual qt3ds::render::IInputStreamFactory &GetInputStreamFactory() = 0; virtual qt3ds::evt::IEventSystem &GetEventSystem() = 0; virtual ITimeProvider &GetTimeProvider() = 0; virtual qt3ds::NVFoundationBase &GetFoundation() = 0; virtual qt3ds::foundation::IPerfTimer &GetPerfTimer() = 0; virtual qt3ds::foundation::IStringTable &GetStringTable() = 0; virtual void AddSearchPath(const char8_t *inFile) = 0; virtual void SetDllDir(const char *inDir) = 0; virtual qt3ds::runtime::IApplication *GetApplicationCore() = 0; virtual void SetApplicationCore(qt3ds::runtime::IApplication *app) = 0; }; class IRuntimeFactory : public IRuntimeFactoryCore { protected: virtual ~IRuntimeFactory() {} public: virtual ISceneManager &GetSceneManager() = 0; virtual qt3ds::render::IQt3DSRenderContext &GetQt3DSRenderContext() = 0; virtual qt3ds::runtime::IApplication *GetApplication() = 0; virtual void SetApplication(qt3ds::runtime::IApplication *app) = 0; }; } // namespace Q3DStudio