/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DSQMLSCRIPT_H #define Q3DSQMLSCRIPT_H #include #include #include #include #include #include #include "Qt3DSTypes.h" #include "Qt3DSKernelTypes.h" #include "Qt3DSEvent.h" #include "q3dsqmlbehavior.h" #include "Qt3DSApplication.h" namespace Q3DStudio { class CQmlEngine; class Q3DSQmlScript : public QObject { Q_OBJECT public: Q3DSQmlScript(CQmlEngine &api, Q3DSQmlBehavior &object, TElement &element, TElement &parent); ~Q3DSQmlScript(); void update(); void call(const QString &function); void updateProperties(); bool hasBehavior(const TElement *behavior); float getDeltaTime(); float getAttribute(const QString &attribute); void setAttribute(const QString &attribute, const QVariant &value); void setAttribute(const QString &handle, const QString &attribute, const QVariant &value); void fireEvent(const QString &event); void registerForEvent(const QString &event, const QJSValue &function); void registerForEvent(const QString &handle, const QString &event, const QJSValue &function); void unregisterForEvent(const QString &event); void unregisterForEvent(const QString &handle, const QString &event); QVector2D getMousePosition(); QMatrix4x4 calculateGlobalTransform(const QString &handle); QVector3D lookAt(const QVector3D &target); QVector3D matrixToEuler(const QMatrix4x4 &matrix); QString getParent(const QString &handle); void setDataInputValue(const QString &name, const QVariant &value, qt3ds::runtime::DataInputValueRole valueRole = qt3ds::runtime::DataInputValueRole::Value); struct EventData { QJSValue function; }; private: TElement *getElementByPath(const QString &path); CQmlEngine &m_api; Q3DSQmlBehavior &m_object; TElement &m_behavior; TElement &m_owner; bool m_initialized; bool m_lastActivationState; float m_deltaTime; TTimeUnit m_lastTime; struct EventCallbackInfo { TElement *element; TEventCommandHash eventHash; EventData *data; }; QVector> m_mappedProperties; QVector m_eventCallbacks; }; } #endif // Q3DSQMLSCRIPT_H