/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_FOUNDATION_QT3DS_FOUNDATION_H #define QT3DS_FOUNDATION_QT3DS_FOUNDATION_H /** \addtogroup foundation @{ */ #include #include "foundation/Qt3DSAllocator.h" #include "foundation/Qt3DSVersionNumber.h" #include "foundation/Qt3DSLogging.h" #ifndef QT3DS_DOXYGEN namespace qt3ds { #endif class NVAllocatorCallback; class NVProfilingZone; class NVBroadcastingAllocator; class NVFoundationBase { public: /** retrieves the current allocator. */ virtual NVBroadcastingAllocator &getAllocator() const = 0; }; namespace foundation { template inline void NVDelete(NVFoundationBase &alloc, TObjType *item) { NVDelete(alloc.getAllocator(), item); } } /** \brief Foundation SDK singleton class. You need to have an instance of this class to instance the higher level SDKs. */ class QT3DS_FOUNDATION_API NVFoundation : public NVFoundationBase { public: virtual void addRef() = 0; /** \brief Destroys the instance it is called on. The operation will fail, if there are still modules referencing the foundation object. Release all dependent modules prior to calling this method. @see NVCreateFoundation() */ virtual void release() = 0; /** Retrieves the allocator this object was created with. */ virtual NVAllocatorCallback &getAllocatorCallback() const = 0; protected: virtual ~NVFoundation() {} }; #ifndef QT3DS_DOXYGEN } // namespace qt3ds #endif /** \brief Creates an instance of the foundation class \param version Version number we are expecting (should be QT3DS_FOUNDATION_VERSION) \param allocator User supplied interface for allocating memory(see #NVAllocatorCallback) \return Foundation instance on success, NULL if operation failed @see NVFoundation */ #ifdef QT3DS_FOUNDATION_NO_EXPORTS QT3DS_AUTOTEST_EXPORT #else QT3DS_FOUNDATION_API #endif qt3ds::NVFoundation *QT3DS_CALL_CONV NVCreateFoundation( qt3ds::QT3DSU32 version, qt3ds::NVAllocatorCallback &allocator); /** @} */ #endif // QT3DS_FOUNDATION_QT3DS_FOUNDATION_H