/**************************************************************************** ** ** Copyright (C) 2014 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ vec4 customCurveLayer( in vec3 L, in float normal_reflectivity, in float grazing_reflectivity, in float exponent, float weight, in vec3 layercolor, vec4 layer, vec4 base, in float alpha ) { vec3 H = normalize( viewDir + L ); vec3 refl = reflect( -viewDir, H ); float reflWt = clamp( dot( surfNormal, refl ) + 1.0, 0.0, 1.0 ); float curveFactor = mix( normal_reflectivity, grazing_reflectivity, pow(1.0 - abs(dot( viewDir, H )), exponent) ); curveFactor *= weight * reflWt; return( vec4( mix( base.rgb, layercolor * layer.rgb, curveFactor ), mix(alpha, 1.0, curveFactor) ) ); }