/**************************************************************************** ** ** Copyright (C) 2014 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef CUSTOM_MATERIAL_GLSLLIB #define CUSTOM_MATERIAL_GLSLLIB 1 #define SNAPPER_SAMPLER2D(samplerName, samplerNiceName, texFilter, texWrap, showUI )\ uniform sampler2D samplerName; // some useful defines #ifndef PI #define PI 3.14159265358979 #define PI_HALF ( 0.5 * PI ) #define PI_TWO ( 2.0 * PI ) #define ONE_OVER_PI ( 1.0 / PI ) #define TWO_OVER_PI ( 2.0 / PI ) #define PI_SQUARE ( PI * PI ) #endif #endif // CUSTOM_MATERIAL_GLSLLIB