/**************************************************************************** ** ** Copyright (C) 2014 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef MONO_CHANNEL_GLSLLIB #define MONO_CHANNEL_GLSLLIB #ifdef QT3DS_DEFINE_API #define mono_alpha 0 #define mono_average 1 #define mono_luminance 2 #define mono_maximum 3 #endif float monoChannel( in vec4 t, in int monoSource ) { switch( monoSource ) { case mono_alpha : return( t.w ); case mono_average : return( ( t.x + t.y + t.z ) / 3.0 ); case mono_luminance : return( luminance( t.xyz ) ); case mono_maximum : return( max( t.x, max( t.y, t.z ) ) ); default : return( 1.0 ); } } #endif