/**************************************************************************** ** ** Copyright (C) 2014 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // random [0..255] calculated by some simple Linear Congruential Generator (LCG) // Verfied, that each function is just a permutation of {0,...,255}, that is, with 0<=x<=255, each value in [0,255] is returned once int random255X( in int x ) { return( ( ( 8365 * ( x & 0xFF ) + 32285 ) >> 0 ) & 0xFF ); } int random255Y( in int x ) { return( ( ( 3152 * ( x & 0xFF ) + 11819 ) >> 4 ) & 0xFF ); } int random255Z( in int x ) { return( ( ( 119 * ( x & 0xFF ) + 18747 ) >> 0 ) & 0xFF ); } int random255W( in int x ) { return( ( ( 26814 * ( x & 0xFF ) + 9642 ) >> 1 ) & 0xFF ); } ivec3 random255XYZ( in ivec3 xyz ) { return( ivec3( random255X( xyz.x ), random255Y( xyz.y ), random255Z( xyz.z ) ) ); }