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/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
\keyword Qt 3D Studio
\title Qt 3D Studio Index
\page qt3dstudio-index.html

\section1 Table of Contents

\list
    \li \l {Getting started}
    \li \l {Studio Index}{Studio}
    \li \l {Viewer Index}{Viewer}
    \li \l {File Formats}
    \omit
    TODO: Needs to be checked. Maybe a rewrite, or just remove it all.
    \li \l {Integrating with Qt 3D Studio}
    \endomit
    \li \l {Best Practices}
    \li \l {Requirements}
    \li \l {Experimental Features}
    \li \l {Copyright Notices}
\endlist

\section1 Applications

The Qt 3D Studio suite includes:
\table
  \header
    \li \section2 Studio
    \li \section2 Viewer
  \row
    \li \inlineimage studio_128.png
    \li \inlineimage viewer_128.png
  \row
    \li An authoring tool for creating interactive 3D presentations and applications.
    \li A runtime player to test and deploy interfaces created in Studio.
  \row
    \li
      \list
        \li \l {Getting started}
        \li \l {Studio Index}
      \endlist
    \li
      \list
        \li \l {Viewer Index}
      \endlist
\endtable

\section1 Concepts

\section2 Project

A \e{\"project\"} is simply a folder on your computer holding all the art and other assets needed
for your application. You can create a \e project by creating folders in your file system, or you
can also have a template project created for you (with suggested folders for organization) from
\l Studio application.

\section2 Application

Your \e{\"application\"} is the entry point of your project. It is represented by a single \c{.uia}
file at the root of your project folder. This file references the presentation and
sub-presentations in your project. The \e application is what is displayed by the \l Viewer.

\omit
TODO: To be updated for the open source release. Not really needed or even usable now.
\e{Learn more about the file format for an application in}
\l{file-formats-uia.html}{The .uia File Format}.
\endomit

\section2 Presentation

Artists use \l Studio to create \e{presentation} files, represented by \c{.uip} files in your
project. A presentation has one or more \e{layers} composited to the screen, comprised of 2D and
3D assets created in other applications.

Each application can only have one main presentation shown on screen (specified by the \c{.uia})
but this presentation may reference other \e{sub-presentations}, either on flat layers or as images
and textures drawn in a scene.

\e{Learn more about creating presentations in the reference for}
\l{Studio Index}{Studio application}.

\section2 QML

Additional functionality can be built on top of the Qt 3D Studio presentations with QML by
incorporating applications or presentations into QML with the \l Studio3D element.

\e{Learn more in}
\l{QML API}{QML API Reference}.

\section2 Layer

A single \l Studio presentation combines one or more \e{layers}. The visual result of each \e layer
comes from rendering a 3D scene, 2D scene (via an orthographic camera), or sub-presentation. Layers
are then composited with items on upper layers drawing on top of the content on lower layers.

\e{Learn more about the properties of layers in}
\l{studio-inspector-palette.html#layer-properties}{Layer Properties}.

\section2 Slide

A \l Studio presentation combines 3D assets with animations and \e{slides}. Slides provide visual
variations within the presentation.

\e{Learn more about slides in}
\l{studio-slide-palette.html}{Slide Palette}.

*/