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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\title Using Behavior Scripts
\page using-behavior-scripts.html
\ingroup using-behavior-scripts
Qt 3D Studio supports using behavior scripts. Included in Studio is a
set of behavior scripts. These can be found in the scripts asset library.
It is possible to write new behavior scripts and use them in Studio. See
\l{Behavior} for more information about that.
Behavior scripts can be applied to objects to give the specific object a certain behavior. Behavior
properties can be edited in the \e{inspector palette}.
\section1 Add a Behavior
This is an example on how to add a behavior and use it in your project. In this example we
are using the CopyTransform behavior.
\list 1
\li From the \e{project palette}, open the behavior library. Then select the
\c{CopyTransform.qml} file from the file dialog to import it to your project.
\image behavior-library.png
\li Add two cubes to the scene by dragging and dropping from the \e{basic objects palette}.
\li Move the cubes away from each other.
\image copy-transform-cubes.png
\li Animate the position of one of the cubes.
\li Drag the \c{CopyTransform} script from the \e{project palette} to the cube
(in the \e{scene graph}) that has no animation. The \c{CopyTransform} script appears as
a child object to the Cube.
\image copy-transform-scene-graph.png
\li Select the \c{CopyTransform} script in the \e{scene graph} and set the properties in the
\e{inspector palette}:
\list
\li Copy Target: The cube with the animation
\li Additive mode: True
\li Position: True
\li Start Immediately: True
\image copy-transform-settings.png
\endlist
\li Preview the presentation in the Viewer to see the result.
\endlist
*/
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