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/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
//==============================================================================
// Prefix
//==============================================================================
#ifndef INCLUDED_EDITOR_PANE
#define INCLUDED_EDITOR_PANE 1
#pragma once
//==============================================================================
// Forwards
//==============================================================================
class CAsset;
//==============================================================================
/**
* @class CEditorPane
* @brief Abstract base class for various editor views.
*
* A base class for universally accessing information from editor views.
*/
class CEditorPane
{
// Fields
protected:
CAsset *m_EditObject; ///< object being edited by this window.
// Methods
public:
CEditorPane();
virtual ~CEditorPane();
virtual void SetEditObject(CAsset *inEditObject);
CAsset *GetEditObject();
virtual bool CloseEditor();
};
#endif // INCLUDED_EDITOR_PANE
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