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/****************************************************************************
**
** Copyright (C) 2002 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef INCLUDED_NAME_EDIT
#define INCLUDED_NAME_EDIT 1
#pragma once
//==============================================================================
// Includes
//==============================================================================
#include "TextEditInPlace.h"
class INamable;
//=============================================================================
/**
* @class CNameEdit Edit control for statically displaying a "name" property.
* Double-clicking on the text enables you to edit it. Changes to the underlying
* name property are automatically handled by this control.
*/
class CNameEdit : public CTextEditInPlace, public CCommitDataListener
{
public:
CNameEdit(INamable *inNamable);
virtual ~CNameEdit();
void OnSetData(CControl *inControl) override;
virtual void OnDirty();
bool OnMouseDown(CPt inPoint, Qt::KeyboardModifiers inFlags) override;
void OnMouseUp(CPt inPoint, Qt::KeyboardModifiers inFlags) override;
void OnGainFocus() override;
void OnLoseFocus() override;
protected:
INamable *m_Namable;
bool m_IsSettingData;
CPt m_LastMoustDown;
bool m_LastFocused;
bool m_CanEdit;
};
#endif // INCLUDED_NAME_EDIT
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