summaryrefslogtreecommitdiffstats
path: root/src/Runtime/Source/Qt3DSRender/Include/render/Qt3DSRenderVertexBuffer.h
blob: 914afe27a04ef4f2b15bdfaa05650f143e26a571 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_RENDER_QT3DS_RENDER_VERTEX_BUFFER_H
#define QT3DS_RENDER_QT3DS_RENDER_VERTEX_BUFFER_H
#include "foundation/Qt3DSOption.h"
#include "foundation/Utils.h"
#include "render/Qt3DSRenderDrawable.h"
#include "render/Qt3DSRenderDataBuffer.h"

namespace qt3ds {
namespace render {

    // forward declaration
    class NVRenderContextImpl;

    ///< Vertex buffer representation
    class NVRenderVertexBuffer : public NVRenderDataBuffer
    {
    public:
        /**
         * @brief constructor
         *
         * @param[in] context		Pointer to context
         * @param[in] entries		Vertex buffer attribute layout entries
         * @param[in] size			Size of the buffer
         * @param[in] bindFlags		Where to binf this buffer (e.g. vertex, index, ...)
         *							For OpenGL this should be a single
         *value
         * @param[in] usage			Usage of the buffer (e.g. static, dynamic...)
         * @param[in] data			A pointer to the buffer data that is allocated by the
         *application.
         *
         * @return No return.
         */
        NVRenderVertexBuffer(NVRenderContextImpl &context, size_t size, QT3DSU32 stride,
                             NVRenderBufferBindFlags bindFlags,
                             NVRenderBufferUsageType::Enum usageType, NVDataRef<QT3DSU8> data);

        ///< destructor
        virtual ~NVRenderVertexBuffer();

        /**
         * @brief return vertex data stride
         *
         * @return data stride.
         */
        virtual QT3DSU32 GetStride() const { return m_Stride; }

        /**
         * @brief get vertex count
         *
         * @return vertex count
         */
        virtual QT3DSU32 GetNumVertexes() const
        {
            QT3DS_ASSERT((m_BufferCapacity % m_Stride) == 0);
            return m_BufferCapacity / m_Stride;
        }

        /**
         * @brief bind the buffer bypasses the context state
         *
         * @return no return.
         */
        void Bind() override;

        /**
         * @brief get the backend object handle
         *
         * @return the backend object handle.
         */
        NVRenderBackend::NVRenderBackendBufferObject GetBuffertHandle() const override
        {
            return m_BufferHandle;
        }

        // this will be obsolete
        const void *GetImplementationHandle() const override
        {
            return reinterpret_cast<void *>(m_BufferHandle);
        }

        // No stride means that stride is calculated from the size of last entry found via entry
        // offset
        // Leaves this buffer temporarily bound.
        static NVRenderVertexBuffer *Create(NVRenderContextImpl &context,
                                            NVRenderBufferUsageType::Enum usageType, size_t size,
                                            QT3DSU32 stride, NVConstDataRef<QT3DSU8> bufferData);

    private:
        QT3DSU32 m_Stride; ///< veretex data stride
    };
}
}

#endif