summaryrefslogtreecommitdiffstats
path: root/src/Runtime/Source/Qt3DSRuntimeRender/GraphObjects/Qt3DSRenderLight.h
blob: 549e3e263bc2bb6f173448bcbefafa06060f4c4c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_RENDER_LIGHT_H
#define QT3DS_RENDER_LIGHT_H
#include "Qt3DSRenderNode.h"

namespace qt3ds {
namespace render {

    struct RenderLightTypes
    {
        enum Enum {
            Unknown = 0,
            Directional,
            Point,
            Area,
        };
    };

    struct SImage;

    struct QT3DS_AUTOTEST_EXPORT SLight : public SNode
    {
        RenderLightTypes::Enum m_LightType; // Directional
        SNode *m_Scope;
        QT3DSVec3 m_DiffuseColor; // colors are 0-1 normalized
        QT3DSVec3 m_SpecularColor; // colors are 0-1 normalized
        QT3DSVec3 m_AmbientColor; // colors are 0-1 normalized

        // The variables below are in the same range as Studio
        // Only valid if node is a point light
        QT3DSF32 m_Brightness; // 0-200
        QT3DSF32 m_LinearFade; // 0-200
        QT3DSF32 m_ExponentialFade; // 0-200

        QT3DSF32 m_AreaWidth; // 0.01-inf
        QT3DSF32 m_AreaHeight; // 0.01-inf

        bool m_CastShadow; // true if this light produce shadows
        QT3DSF32 m_ShadowBias; // depth shift to avoid self-shadowing artifacts
        QT3DSF32 m_ShadowFactor; // Darkening factor for ESMs
        QT3DSU32 m_ShadowMapRes; // Resolution of shadow map
        QT3DSF32 m_ShadowMapFar; // Far clip plane for the shadow map
        QT3DSF32 m_ShadowMapFov; // Field of View for the shadow map
        QT3DSF32 m_ShadowFilter; // Shadow map filter step size

        // Defaults to directional light
        SLight();

        // Generic method used during serialization
        // to remap string and object pointers
        template <typename TRemapperType>
        void Remap(TRemapperType &inRemapper)
        {
            SNode::Remap(inRemapper);
            inRemapper.Remap(m_Scope);
        }
    };
}
}

#endif