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/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
#ifndef QT3DS_RENDER_RESOURCE_BUFFER_OBJECTS_H
#define QT3DS_RENDER_RESOURCE_BUFFER_OBJECTS_H
#include "Qt3DSRender.h"
#include "render/Qt3DSRenderContext.h"
#include "Qt3DSRenderResourceManager.h"
#include "render/Qt3DSRenderFrameBuffer.h"
#include "render/Qt3DSRenderRenderBuffer.h"
namespace qt3ds {
namespace render {
class CResourceFrameBuffer
{
protected:
IResourceManager &m_ResourceManager;
NVRenderFrameBuffer *m_FrameBuffer;
public:
CResourceFrameBuffer(IResourceManager &mgr);
~CResourceFrameBuffer();
bool EnsureFrameBuffer();
void ReleaseFrameBuffer();
IResourceManager &GetResourceManager() { return m_ResourceManager; }
operator NVRenderFrameBuffer *() { return m_FrameBuffer; }
NVRenderFrameBuffer *operator->()
{
QT3DS_ASSERT(m_FrameBuffer);
return m_FrameBuffer;
}
NVRenderFrameBuffer &operator*()
{
QT3DS_ASSERT(m_FrameBuffer);
return *m_FrameBuffer;
}
};
class CResourceRenderBuffer
{
protected:
IResourceManager &m_ResourceManager;
NVRenderRenderBuffer *m_RenderBuffer;
qt3ds::render::NVRenderRenderBufferFormats::Enum m_StorageFormat;
qt3ds::render::NVRenderRenderBufferDimensions m_Dimensions;
public:
CResourceRenderBuffer(IResourceManager &mgr);
~CResourceRenderBuffer();
bool EnsureRenderBuffer(QT3DSU32 width, QT3DSU32 height,
NVRenderRenderBufferFormats::Enum storageFormat);
void ReleaseRenderBuffer();
operator NVRenderRenderBuffer *() { return m_RenderBuffer; }
NVRenderRenderBuffer *operator->()
{
QT3DS_ASSERT(m_RenderBuffer);
return m_RenderBuffer;
}
NVRenderRenderBuffer &operator*()
{
QT3DS_ASSERT(m_RenderBuffer);
return *m_RenderBuffer;
}
};
}
}
#endif
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