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/****************************************************************************
**
** Copyright (C) 2013 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DS_STATE_EDITOR_FOUNDATION_H
#define QT3DS_STATE_EDITOR_FOUNDATION_H
#pragma once
#include "Qt3DSState.h"
#include "foundation/Qt3DSAtomic.h"
#include "foundation/Qt3DSFoundation.h"
#include "foundation/Qt3DSBroadcastingAllocator.h"
#include "foundation/AutoDeallocatorAllocator.h"
#include "foundation/TrackingAllocator.h"
#include "foundation/Qt3DSRefCounted.h"
#include "foundation/IOStreams.h"
namespace qt3ds {
namespace state {
namespace editor {
struct SBaseEditorFoundation
{
static MallocAllocator g_BaseAlloc;
QT3DSI32 mRefCount;
CAllocator m_BaseAllocator;
NVScopedRefCounted<NVFoundation> m_Foundation;
SBaseEditorFoundation()
: mRefCount(0)
, m_BaseAllocator()
, m_Foundation(NVCreateFoundation(QT3DS_FOUNDATION_VERSION, m_BaseAllocator))
{
}
~SBaseEditorFoundation() {}
NVFoundationBase &getFoundation() { return *m_Foundation; }
NVAllocatorCallback &getAllocator() { return m_Foundation->getAllocator(); }
QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(g_BaseAlloc);
static SBaseEditorFoundation &Create()
{
SBaseEditorFoundation *fndPtr =
(SBaseEditorFoundation *)malloc(sizeof(SBaseEditorFoundation));
new (fndPtr) SBaseEditorFoundation();
return *fndPtr;
}
};
typedef NVScopedRefCounted<SBaseEditorFoundation> TFoundationPtr;
}
}
}
#endif
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