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/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
//==============================================================================
// Includes
//==============================================================================
#include "Qt3DSHash.h"
#ifdef _WIN32
#pragma warning(push)
#pragma warning(disable : 4820) // X bytes padding added after data member
#pragma warning( \
disable : 4061) // enumerator X in switch of enum Y is not explicitly handled by a case label
#pragma warning(disable : 4062) // enumerator X in switch of enum Y is not handled
#pragma warning(disable : 4548) // xlocale warnings
#pragma warning( \
disable : 4738) // storing 32-bit float result in memory, possible loss of performance
#endif
#include <vector>
#include <map>
#include <set>
#include <string>
#ifdef _WIN32
#pragma warning(pop)
#endif
//==============================================================================
// Namespace
//==============================================================================
namespace Q3DStudio {
//==============================================================================
// Class
//==============================================================================
class COutputMemoryStream
{
//==============================================================================
// Fields
//==============================================================================
public:
std::vector<UINT8> m_Data;
//==============================================================================
// Methods
//==============================================================================
public: // Construction
COutputMemoryStream();
virtual ~COutputMemoryStream();
public: // Access
void Reset();
UINT32 GetSize() const;
const UINT8 *GetData() const;
public: // Output
void WriteStringHash(const CHAR *inItem);
void WriteEventCommandHash(const CHAR *inItem);
public: // Operators
COutputMemoryStream &operator<<(const COutputMemoryStream &inStream);
COutputMemoryStream &operator<<(const std::string &inString);
COutputMemoryStream &operator<<(const EAttributeType inType);
//==============================================================================
// Template Methods
//==============================================================================
public:
template <typename T>
COutputMemoryStream &operator<<(const T &inItem)
{
size_t theSize = sizeof(T);
const UINT8 *thePtr = reinterpret_cast<const UINT8 *>(&inItem);
for (size_t theCounter = 0; theCounter < theSize; ++theCounter) {
m_Data.push_back(*thePtr);
++thePtr;
}
return *this;
}
template <typename T>
void SetData(const T &inItem, UINT32 inByteOffset)
{
UINT8 *theSourcePtr = &m_Data[inByteOffset];
size_t theSize = sizeof(T);
const UINT8 *thePtr = reinterpret_cast<const UINT8 *>(&inItem);
for (size_t theCounter = 0; theCounter < theSize; ++theCounter) {
*theSourcePtr = *thePtr;
++thePtr;
++theSourcePtr;
}
}
};
} // namespace Q3DStudio
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