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/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "RuntimePrefix.h"
#include "Qt3DSCommandHelper.h"
#include "Qt3DSCommandEventTypes.h"
#include "Qt3DSPresentation.h"
#include "Qt3DSApplication.h"
#include "Qt3DSSlideSystem.h"
namespace Q3DStudio {
CCommandHelper::CCommandHelper()
{
}
CCommandHelper::~CCommandHelper()
{
}
static Option<Q3DStudio::UINT8> FindSlide(TElement &inElement, const char *slideName)
{
IPresentation *thePresentation = inElement.GetBelongedPresentation();
int theSlideHashName = thePresentation->GetApplication().HashString(slideName);
TComponent *theComponent = thePresentation->GetComponentManager().GetComponent(&inElement);
UINT8 theSlideIndex =
thePresentation->GetSlideSystem().FindSlide(*theComponent, theSlideHashName);
if (theSlideIndex >= theComponent->GetSlideCount()) {
qt3ds::foundation::CRegisteredString elemPath = thePresentation->GetElementPath(inElement);
if (elemPath.IsValid()) {
qCCritical(qt3ds::INVALID_PARAMETER)
<< "CCommandHelper: FindSlide: Unable to find slide "
<< slideName << " on element " << elemPath.c_str();
} else {
qCCritical(qt3ds::INVALID_PARAMETER)
<< "CCommandHelper: FindSlide: Unable to find slide " << slideName;
}
return Empty();
}
return theSlideIndex;
}
bool CCommandHelper::SetupGotoSlideCommand(TElement &inElement, Q3DStudio::INT32 inSlideIndex,
const SScriptEngineGotoSlideArgs &inArgs)
{
IPresentation *thePresentation = inElement.GetBelongedPresentation();
TElement *theTarget = GetComponentParent(&inElement);
SComponentGotoSlideData theSlideData(inSlideIndex);
theSlideData.m_Mode = inArgs.m_Mode;
theSlideData.m_Paused = inArgs.m_Paused;
theSlideData.m_Rate = inArgs.m_Rate;
theSlideData.m_Reverse = inArgs.m_Reverse;
theSlideData.m_StartTime = inArgs.m_StartTime;
// Resolve playthroughto if it has a valid value.
if (!isTrivial(inArgs.m_PlaythroughTo)) {
if (AreEqual(inArgs.m_PlaythroughTo, "next"))
theSlideData.m_PlaythroughTo = -1;
else if (AreEqual(inArgs.m_PlaythroughTo, "previous"))
theSlideData.m_PlaythroughTo = -2;
else {
// Find the slide if possible. If not, then just error leave things as they are.
Option<UINT8> theSlideIndex = FindSlide(inElement, inArgs.m_PlaythroughTo);
if (theSlideIndex.hasValue())
theSlideData.m_PlaythroughTo = *theSlideIndex;
}
}
thePresentation->GetComponentManager().SetupComponentGotoSlideCommand(theTarget, theSlideData);
UVariant theArg1;
UVariant theArg2;
qt3ds::intrinsics::memZero(&theArg1, sizeof(UVariant));
qt3ds::intrinsics::memZero(&theArg2, sizeof(UVariant));
thePresentation->FireCommand(COMMAND_GOTOSLIDE, theTarget, &theArg1, &theArg2);
return true;
}
bool CCommandHelper::SetupGotoSlideCommand(TElement &inElement, const char *slideName,
const SScriptEngineGotoSlideArgs &inArgs)
{
Option<UINT8> theSlideIndex = FindSlide(inElement, slideName);
if (theSlideIndex.hasValue())
return SetupGotoSlideCommand(inElement, *theSlideIndex, inArgs);
return false;
}
//==============================================================================
/**
* Checks if the given element is a component. If it isn't walks up the tree and looks for one.
* @param inElementManager the object that manages the elements in the presentation
* @param inElement the element to check if it's a component
* @return the component
*/
TElement *CCommandHelper::GetComponentParent(TElement *inElement)
{
Q3DStudio_ASSERT(inElement);
return &inElement->GetComponentParent();
}
} // namespace Q3DStudio
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